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Drinaxian Companion

Drinaxian Companion


The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New aspects of the Trojan Reach sector are...   [click here for more]
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Edge of Space: Grav Vehicles

Edge of Space: Grav Vehicles


The Edge is a dangerous place, and fragile humans need all the protection they can get! This selection of 12 grav vehciles runs the range from a basic grav car all the way to a heavy grav tank capable of striking targets in orbit! All of the vehicles are detailed using the Traveller Vehicle Design system, by the original creator of that system. ...   [click here for more]
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Edge of Space: Ground Vehicles

Edge of Space: Ground Vehicles


Anti-grav lift vehicles and starships may be flashier, but the majority of people and goods still travel along the ground. Wheeled and tracked vehicles are found everywhere, from the freeways of arcology clusters to the outbacks of newly-settled worlds. Even the most advanced ground vehicles require less technical sophistication than the simplest grav vehicles, and are much easier to maintain as well....   [click here for more]
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Edge of Space: Robots

Edge of Space: Robots


On almost all of the 50,000 worlds in human space, robots have played a significant part in the development of society. Whether in the creation of a colony, with construction and survey bots, the maintenance of civilization with security, medical, and domestic robots, or the downfall, with combat robots and death machines, robots are ubiquitous across human space. This booklet contains 22 example...   [click here for more]
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Edge of Space: Walkers

Edge of Space: Walkers


In cultures that have not developed grav lift technology, walkers are used as a means of navigating very rough and broken terrain. While slower than equivalent ground vehicles, they can go practically anywhere. In combat, the smaller walkers offer protection and firepower greater than battledress can manage, while still being small enough to navigate city streets and larger buildings. The larger walkers,...   [click here for more]
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El Cheapo Deck Plans Vol. I: Danifred Light Trader Mongoose 2e STATS

El Cheapo Deck Plans Vol. I: Danifred Light Trader Mongoose 2e STATS


Mongoose 2e Statistics for the Danifred Light Trader! Get the fuill color and black and white detailed deck plans with history HERE! Statistics are presented in color and black and white. ...   [click here for more]
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El Cheapo Deck Plans Vol. III: Drake Scout Ship Mongoose 2e STATS

El Cheapo Deck Plans Vol. III: Drake Scout Ship Mongoose 2e STATS


Mongoose 2e Statistics for the Drake Scout Ship! Get the fuill color and black and white detailed deck plans with history HERE! Statistics are presented in color and black and white. ...   [click here for more]
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El Dorado

El Dorado


The town of El Dorado is suffering from drought, cattle rustling, and a land baron out to save his ranch by any means. Can the Travellers win the election to sheriff and help the town? ...   [click here for more]
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Element Class Cruisers: Ship Builder's Blueprints

Element Class Cruisers: Ship Builder's Blueprints


The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space. From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy. These huge vessels are...   [click here for more]
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Encyclopaedia Arcane Abjuration

Encyclopaedia Arcane Abjuration


As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior with a single word or laying waste to an entire city. Mundane defences are incapable of repelling just force. Only the spells of abjuration offer resistance to this might, which makes abjuration...   [click here for more]
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Encyclopaedia Arcane Battle Magic

Encyclopaedia Arcane Battle Magic


Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake – battle magic is about mayhem and death, ensuring your opponents are made to pay for their presumption to challenge your arcane might. Whether you wish to deliver death from afar, firing off massive...   [click here for more]
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Encyclopaedia Arcane Blood Magic

Encyclopaedia Arcane Blood Magic


The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt. A...   [click here for more]
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Encyclopaedia Arcane Chaos Magic

Encyclopaedia Arcane Chaos Magic


Chaos magic is not for the faint hearted - those unwilling or unable to maintain the daring or force of will necessary to harness great, unwieldy energies will find themselves destroyed by the very power they sought. The true unfortunates will end their days locked into forms never meant for mortal eyes, let alone mortal flesh. Many are the failed practitioners of this art, and their wildly deformed...   [click here for more]
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Encyclopaedia Arcane Chronomancy

Encyclopaedia Arcane Chronomancy


A forgotten art, a mystery to even the most powerful archmage, chronomancy is a dark corner of magic, in which few dare to tread. Wizards and sorcerers understand chronomancy as the simple manipulation of time through arcane magic. These ignorant fools take the sacred name of chronomancy in vain, having no idea of the forces they could unleash with their meddling. Chronomancy is far more than the control...   [click here for more]
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Encyclopaedia Arcane Compendium, Volume I

Encyclopaedia Arcane Compendium, Volume I


Encyclopaedia Arcane Compendium: Volume I brings together four great Encyclopaedia Arcane titles together for the first time. Demonology, Necromancy, Battle Magic and the all-new Transmutation. Demonology: Taking your mage along the path of summoning beasts from other planes, sworn to do your bidding but intent on taking your soul. Can you skate the line that separates power from disaster? Necromancy:...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Conjuration

Encyclopaedia Arcane Conjuration


Conjuration, the art of calling something forth from nothing, is a magic of infinite potential due simply to its very nature. To conjure is to reach past the empty spaces of this world and summon the heart’s desires from beyond. This kind of power can not be overstated or underestimated. To master conjuration is to never be alone, to never face a situation without aid. When one can instantly surround...   [click here for more]
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Encyclopaedia Arcane Constructs

Encyclopaedia Arcane Constructs


Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master’s sanctum. Shield guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator’s lifeblood into a grotesque mockery of life. All of these constructs, artificial...   [click here for more]
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Encyclopaedia Arcane Crossbreeding

Encyclopaedia Arcane Crossbreeding


An owlbear paces round and round the dry moat encircling the wizard’s castle, seeking any creature foolish enough to have entered the moat willingly or unfortunate enough to have been thrown there by the wizard’s minions. Up in the wizard’s stables a pair of night-black pegasi nicker nervously, as they always do when they hear the owlbear’s hungry cries. Their oversized ravens’ wings are...   [click here for more]
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Encyclopaedia Arcane Demonology

Encyclopaedia Arcane Demonology


Welcome, mortal, to the Dark Road. Within these secret pages you will find the most forbidden knowledge of all - that of summoning, binding and ultimately controlling the demons, devils and fiends of the infernal planes. This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those...   [click here for more]
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Encyclopaedia Arcane Divination

Encyclopaedia Arcane Divination


There are many schools of magic. Some, such as Evocation, are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others, such as Transmutation, are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration, for example, is a generally...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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Encyclopaedia Arcane Drow Magic

Encyclopaedia Arcane Drow Magic


There are monsters in the deep, beasts whose flesh is perfect obsidian, whose eyes shine like midnight stars and who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and warmth of the sun, until such time as the elven gods are thrown down and all their favoured children slain. The cities of the drow spread like a cancer through...   [click here for more]
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Encyclopaedia Arcane Elementalism

Encyclopaedia Arcane Elementalism


Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental...   [click here for more]
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Encyclopaedia Arcane Enchantment

Encyclopaedia Arcane Enchantment


You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life. Enchantment,...   [click here for more]
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Encyclopaedia Arcane Familiars

Encyclopaedia Arcane Familiars


Familiars have long been a part of the arcane tradition and their fabled past has been portrayed in many a yarn, old and new. They are depicted in the tales as dedicated servants, faithful confidants, and in some cases as unwavering soul mates, but no matter how they are described one thing is certain: familiars are more than just simple companions to keep your feet warm on a cold winter’s night....   [click here for more]
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Encyclopaedia Arcane Illusionism

Encyclopaedia Arcane Illusionism


Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this book shall reveal that illusionism is neither to be scoffed at nor to be trifled with. At its heart, illusionism is the art of deception, be it benign or malicious in nature. It alters another’s perceptions and tricks their senses. Those affected...   [click here for more]
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Encyclopaedia Arcane Magic Item Creation

Encyclopaedia Arcane Magic Item Creation


Magic items are a staple of fantasy in any form, evoking images of great deeds done, of dragons, of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles, but from their ability to evoke wonder in all of us. Who does not remember the first time they, at the successful conclusion of a hard-fought adventure, lifted a new sword and pulled it,...   [click here for more]
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Encyclopaedia Arcane Necromancy

Encyclopaedia Arcane Necromancy


Throughout the civilised lands of man, dwarf and elf, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now, with the advent of Necromancy – Beyond the Grave, are the darkest secrets of this terrible and frightening magic finally revealed. One skilled in wizardry or sorcery may use this tome, for good or ill, and tap the powers inherent...   [click here for more]
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Encyclopaedia Arcane Sovereign Magic

Encyclopaedia Arcane Sovereign Magic


The wizard is an archetype of power. With courage and discipline he ventures into forbidden mysteries, learning the spells which may melt down reality and remould it closer to his heart’s desire. Once the heady heights of ninth level spellcasting are attained, the magician is believed to be at the apex of his power. However, there are those for whom this is just the beginning. These are the sovereign...   [click here for more]
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Encyclopaedia Arcane Star Magic

Encyclopaedia Arcane Star Magic


Mortals look up at the midnight sky and see the stars, eternal and changeless. They have worshipped them, feared them, hidden from them and tried to understand them. They are the one constant promise that, in a world of constant chaos, there is something innately ordered and beautiful about the universe. Star magic is a school of magic that harnesses the hidden order of the universe. In form, it...   [click here for more]
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Encyclopaedia Arcane Tomes and Libraries

Encyclopaedia Arcane Tomes and Libraries


Although wizards and libraries are so often connected, very little time has been spent on exploring the function and powers of the library. Libraries usually turn up as scenic backdrops or repositories for purely magical resources, whereas there are more potentially useful books in a library than there are supplies in an adventuring gear shop. We will therefore be taking a long overdue stroll down...   [click here for more]
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Encyclopaedia Divine Fey Magic

Encyclopaedia Divine Fey Magic


The fey – also known as faerie, or fair folk – are some of the most misunderstood creatures in fantasy games. Some view them as harmless sprites living in the depths of sylvan woods; others see them as vindictive creatures with limitless power who steal children and play cruel and even lethal pranks on those that cross their path. The truth, as might be expected of such an enigmatic race, is that...   [click here for more]
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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart of...   [click here for more]
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Encyclopaedia Psionica World Shapers

Encyclopaedia Psionica World Shapers


In the minds of all sentient creatures lies the potential to change the world. Every thought, every action resonates throughout reality. Actions and thoughts intersect, collide, contradict, and merge together to form the fabric of cause and effect that make up ‘reality’ as people understand it. Most people express their power to change the world though their bodies. They take up swords or tools,...   [click here for more]
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Epic Monsters

Epic Monsters


Epic Monsters. The name really does say it all. This tome is the perfect resource for games masters whose campaigns are nearing epic levels of play and need additional support to take their campaign beyond 20th level. With a veritable plethora of tremendously powerful creatures detailed within, Epic Monsters is the definitive source of challenges for the emerging epic level campaign....   [click here for more]
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Escape the London

Escape the London


Awakening to the piercing sound of alarms in a pitch-black cargo bay, you realize the starship's jump drive has catastrophically malfunctioned. You and your fellow prisoners, bound for Rytary – a notorious penal colony from which few return and those who do are never the same – find yourselves unexpectedly thawing from cryo-sleep. This is your one chance: escape or face the horrors of Rytary. With...   [click here for more]
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Eve of Rebellion

Eve of Rebellion


Imperial Intrigue! Play Emperor Strephon, his heir and daughter Grand Princess Ciencia Iphigenia, decadent nephews Princes Lucan and Varian, or his advisors Duke Norris and Archduke, in this high(est) level adventure as intrigue and politics bring the Third Imperium to the edge of the Rebellion era. But watch your backs! You’ll never quite be sure who’s about to make their move for power. A ...   [click here for more]
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EVENT HORIZON

EVENT HORIZON


The Travellers agree to a rescue mission of a ship, and discover that they are in grave danger. The adventure is an adaptation of the famous movie Event Horizon to be played as a Traveller adventure. I hope you enjoy it! Spanish translation included. ...   [click here for more]
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Expanded Space Encounters 2E

Expanded Space Encounters 2E


Expanded Space Encounters offers a new look at space travel. This 16 page second edition booklet provides dozens of possible shipboard events and encounters while traveling between planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety...   [click here for more]
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Extinction-Class Incident Responses

Extinction-Class Incident Responses


People who are not Infrared clearance know that R&D experiments can go pear-shaped at any time. That is tolerable for two reasons: Important citizens live outside of the blast zone and sometimes R&D makes important discoveries through failure. But there are times when an R&D experiment goes less pear-shaped and more mushroom-cloud-shaped. These are classified as extinction-class events...   [click here for more]
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Extreme Paranoia

Extreme Paranoia


PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex...   [click here for more]
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Far Flung Seas

Far Flung Seas


Far Flung Seas is a supplement for Victory at Sea: Age of Dreadnoughts WWI naval miniatures rules. Comprising additional fleet lists, Far Flung Seas rounds out the major protagonists of the Great War. In the Mediterranean, new lists cover the Italian, Austrian and French fleets. Further afield, the US Navy list in Age of Dreadnoughts is greatly expanded to cover the rest of the Fleet, in addition...   [click here for more]
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Fiche de personnage pour la 2e Édition de Traveller (Mongoose) en français

Fiche de personnage pour la 2e Édition de Traveller (Mongoose) en français


Une fiche de personnages en français, la 2nd Édition de Mongoose'sTraveller. Une version économe en encre est proposée (c'est celle qui est visible en prévisualisation). Une autre, avec un fond de couleur uni un peu rétro est aussi disponible. Enfin, petit .txt est proposé pour les Référents qui ont des (nouveaux) joueurs qui peuvent avoir du mal avec certains termes anglais peu courants....   [click here for more]
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Fiddler's Green

Fiddler's Green


Bularia A backwater world just beyond the Imperium. Far from the central hub of society, small enclaves of civilization huddle around water sources, connected by a vast transcontinental railroad. When the outback explodes into violence, the Travellers are caught in the middle with no way out. The Bularia Mounted Constabulary Part cavalry force, part police service, they are the guardians of society,...   [click here for more]
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Field Catalogue

Field Catalogue


The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get...   [click here for more]
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Fighters Vol 1

Fighters Vol 1


This second book of ships from Northern Edge details six new fighter types, three each of Imperial and Zhodani origin. Each ship includes an image of the ship and a detailed deckplan. Also included is a bonus 10-ton launch design. The light Zhodani Zhvits’daal fighter is equipped with a secondary reaction drive, giving it a massive Thrust of 13, while the 90 ton heavy Qhovor’dalt’ch is capable...   [click here for more]
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Fire Beyond the Border

Fire Beyond the Border


The Outrim Void. The Trojan Reach. The Graveyard of Empires. This area just beyond the Imperial border saw the rise and fall of countless warlords and would-be god-kings. It's a treasure trove for archeologists, but is regarded as infested with pirates and Aslan raiders. Betino hault-Aldaya is the heir to billions in shares of the Tobia Commerce Guild. For a year and a half he has been indulging in...   [click here for more]
Mongoose  $7.99

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Flashbacks

Flashbacks


PARANOIA's greatest hits, back in print! Mongoose Publishing's PARANOIA roleplaying game has earned an Official Commendation from your friend The Computer. Now Mongoose gains the illustrious status of Hero of Alpha Complex for PARANOIA Flashbacks, eight classic missions collected in one 256-page volume, updated for the new edition. These riotously funny works...   [click here for more]
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Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
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