One person's trash is sometimes another's treasure.
In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request…in thoughts.
A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included.
Want to create and publish your own Ravnica PDFs?
A... [click here for more]
A Guildmaster's Guide to Ravnica Adventure
The Notorious Goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds.
You must find Krenko and secure him before all-out war ensues!
An introductory... [click here for more]
Five deadly Trials await every initiate on the plane of Amonkhet.
Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh?
If The Art of Magic: The... [click here for more]
Welcome to Dominaria, an enormous plane with numerous landmasses separated by vast oceans.
With a focus on the continent of Aerona and its surrounding lands (collectively known as the Domains), we hope you enjoy this setting of high fantasy with information on some of the most iconic locations and peoples of Magic: the Gathering like Benalia, Keld, Vodalia, and Llanowar.
The game mechanics in... [click here for more]
Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.
By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic: The... [click here for more]
Four mighty peoples face off in a desperate search for a legendary city of gold, hidden deep in the heart of Ixalan. Will you join the vampires of the Legion of Dusk in their march of conquest? Will you stand with the folk of the Sun Empire—and the dinosaurs that serve them—in defending their lands and heritage? Will you join the cunning merfolk of the River Heralds to trick and misdirect the invaders... [click here for more]
Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.
From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative... [click here for more]
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more]
X Marks the Spot A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does?
This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure.
Note: No... [click here for more]