Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypePublisher
Non-Core Books   Remove Search Term
Columbia Games Inc.   Remove Search Term
Advanced Search >

 
 Hottest Non-Core Books from Columbia Games Inc.
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sheerwyn continbue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Ochrynn Abbey

Ochrynn Abbey


Ochrynn is a religious community dedicated to Ilvir, one of the Hârnic deities. The abbey is just a half league northwest of the Pit of Araka-Kalai, the home of Ilvir and an important pilgrimage destination. Ochrynn is the only civilized human settlement in the Misyn region and its clerics are involved in supplying Ivashu, bizarre and often dangerous creatures created by Ilvir, to the Pamesani...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Anisha Earthmaster Site

Anisha Earthmaster Site


Anisha is a site of Earthmaster origin at the northern end of Direna Lake in the Felsha Mountains. The site’s environs are quite heavily forested but the visible buildings seem well preserved. There are extensive passages beneath these structures. The ranges of three gargun nations intersect in the vicinity of Anisha. With Araka-Kalai, home to the god Ilvir, not far to the north, the Direna Valley...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by...   [click here for more]
Columbia Games Inc.  $24.98

Add to DriveThruRPG.com Order  
Gedan Earthmaster Site

Gedan Earthmaster Site


Gedan is a site of Earthmaster origin in eastern Orbaal. Situated in well-forested hills, it was used by the Jarin as an ancient burial ground and is sometimes referred to as the "Lodge of a Thousand Souls." Few in their right minds approach Gedan at night, for it is widely believed to be home to more than just the dead. A faction of the Jarin resistance movement known as the Aenghysa has taken advantage...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order  
Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent...   [click here for more]
Columbia Games Inc.  $3.99

Add to DriveThruRPG.com Order  
Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order  
Guthe Bridge

Guthe Bridge


Guthe Bridge once carried traffic between Kaldor and Azadmere, the kingdom of the Khuzdul. Today, the collapsed bridge and abandoned gatehouse on the west bank are familiar landmarks to the mercantylers who ply the Silver Way, which passes the ancient bridge about half way between Naniom Bridge and Zerhun. To most folk, the abandoned ruins are a relic of a bygone age, a belief the Khuzdul are happy...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order  
On the Edge adventure module

On the Edge adventure module


They said it was impossible to build a bridge across the Guthe Gorge. The King of Azadmere would never approve, but he was convinced. The site was too remote, but caravans and workers were organized. The wilderness was too dangerous, so mercenaries were hired and a fortified camp built. Then people started to believe it could be done. That was until the killings started inside the camp. In three...   [click here for more]
Columbia Games Inc.  $24.98

Add to DriveThruRPG.com Order  
Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the...   [click here for more]
Columbia Games Inc.  $2.99 $2.00

Add to DriveThruRPG.com Order  
Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth,...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order  
Alienage District Map

Alienage District Map


This free RPG resource is a complete 28" × 20" map of the Alienage, the foreigners' quarter of the City of Cherafir. Descriptions of the locations on this map can be found in the complete Cherafir article. The PDF is layered so you can turn off elements such as location numbers or guard locations. The capital city and principal port of the Kingdom of Melderyn, Cherafir is known as...   [click here for more]
Columbia Games Inc.  $4.95

Add to DriveThruRPG.com Order  
Araka-Kalai

Araka-Kalai


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the Accursed...   [click here for more]
Columbia Games Inc.  $22.48

Add to DriveThruRPG.com Order  
Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes...   [click here for more]
Columbia Games Inc.  $16.98

Add to DriveThruRPG.com Order  
Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster....   [click here for more]
Columbia Games Inc.  $1.48 $0.99

Add to DriveThruRPG.com Order  
Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City...   [click here for more]
Columbia Games Inc.  $26.46

Add to DriveThruRPG.com Order  
City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
Columbia Games Inc.  $17.46

Add to DriveThruRPG.com Order  
Clord #20: Woodcrafter

Clord #20: Woodcrafter


Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free. This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order  
Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living. The...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Fort Taztos

Fort Taztos


Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Gythrun Castle

Gythrun Castle


Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjugation...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
Columbia Games Inc.  $11.46

Add to DriveThruRPG.com Order  
Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order  
Heru Keep

Heru Keep


Heru Keep occupies a strategic location in the Kingdom of Kaldor, sitting on the road between Olokand and Tashal and controlling the only crossing of the Shem River south of Gardiren. The settlement is part of the fief of the Earl of Osel and is held for him by his constable, Sir Bereden Pawade, a skilled administrator who has dramatically increased the revenue of the estate. The town itself, although...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order  
Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Kelestia

Kelestia


Kelestia is the Hârnic word for everything that exists, the sum total of all universes and all realities. Metaphysical and religious beliefs always blur into each other. It is often difficult to determine where one kind of belief stops and the other begins; both are ambiguous and esoteric. This article explains Hârnic metaphysical beliefs and provides suggestions to gamemasters as to how...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
Columbia Games Inc.  $11.98

Add to DriveThruRPG.com Order  
Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site...   [click here for more]
Columbia Games Inc.  $5.99

Add to DriveThruRPG.com Order  
Larani: Order of Hyvrik

Larani: Order of Hyvrik


Hyvrik is the name given to the legendary red and white checkered shield of Larani, goddess of chivalry and battle. Just as Hyvrik protects the "Unwilling Warrior" from her foes, so does this order of her priesthood seek to protect her followers. The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and is...   [click here for more]
Columbia Games Inc.  $5.98

Add to DriveThruRPG.com Order  
Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Menekod Castle

Menekod Castle


Menekod is one of the most important defensive positions in western Hârn. Sometimes called the key to the Kingdom of Kanday, it is held by the Order of the Checkered Shield, a fighting order of Larani, the goddess of chivalry and battle. The Checkered Shield is one of the finest military forces on Hârn and is engaged in ongoing conflict with the Order of the Copper Hook, a fighting order...   [click here for more]
Columbia Games Inc.  $6.99

Add to DriveThruRPG.com Order  
Menio Keep

Menio Keep


Menio is the heart of a wealthy barony in northeastern Melderyn. The economy is driven by the pottery trade. The many kilns of the Potters' Guild are fed by barges of charcoal and the smell of smoke is everywhere. Poul Morezyn, the young baron, ignores his responsibility to govern his fief and is rapidly emptying the coffers it took his father years to fill. His mother and his liege hope that marriage...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Minilaous Keep

Minilaous Keep


Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Misyn Wilderness Area

Misyn Wilderness Area


Misyn is a wooded plain on the northeast shore of Lake Benath in central Hârn. The region has a unique geography that is not found elsewhere on Hârn. The god Ilvir, principal deity of the Jarin people and lord-creator of the strange creatures known as Ivashu, is said to dwell at Araka-Kalai and Misyn is sometimes described as his kingdom. The only permanent settlement in Misyn is Ochrynn,...   [click here for more]
Columbia Games Inc.  $5.98

Add to DriveThruRPG.com Order  
Moleryn Castle

Moleryn Castle


Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center. The Moleryn Castle article describes...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Noron's Keep

Noron's Keep


Noron's Keep is an isolated stronghold near the source of the Kald River in the Sorkin Mountains. The keep is held by Noron, one of the semi-divine creatures known as Pradeyalkri. Noron is held in awe by the Taeldan tribesmen who live in the surrounding wilderness, and an implacable foe of the Gargun (Hârnic orcs) whose colonies are found in the mountains nearby. Noron and his sons are known...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Nurisel Castle

Nurisel Castle


Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn. The Nurisel Castle article describes the town's...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Onden Keep

Onden Keep


Onden is a royal keep in the Kingdom of Chybisa. It is the original holding of Clan Geledoth, the current royal clan, and is held by Balesir Geledoth, Crown Prince of Chybisa. The Chybisan Royal Guard uses Onden as a base of operations. The Marshal of the Guard lives here and the purple and white livery of the Guardsmen is ever-present around the settlement. Related by marriage but potential rivals,...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Oselbridge

Oselbridge


Oselbridge is a welcome waystation for weary travelers on the Genin Trail, the road between Tashal and Thay in eastern Hârn. The bridge is the only crossing of the Osel River and most travelers spend a day or two at this oasis of civilization. Because of its strategic location, there has been an on-going dispute over control of Oselbridge for centuries. The bridge has been seized from time to...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Patrel: Tribal Gathering Site

Patrel: Tribal Gathering Site


Patrel is the site of the annual gathering of the nomadic Hodiri tribal nation. Located on the woodland plain of Horadir close to the Jebru River, Patrel features the largest natural spring in the area and provides excellent grazing for the tribesmen’s horses. The Patrel article describes the location's history and current situation. It provides details for the annual tribal gathering...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Peoni: Order of the Balm of Joy

Peoni: Order of the Balm of Joy


Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Rabbits

Rabbits


Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape. Rabbits is a...   [click here for more]
Columbia Games Inc.  $1.98 $1.33

Add to DriveThruRPG.com Order  
Rodents

Rodents


Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity. Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster...   [click here for more]
Columbia Games Inc.  $3.98 $2.67

Add to DriveThruRPG.com Order  
Salt Route

Salt Route


Trade Route The Salt Route is the main trail between western and eastern Hârn. The dangerous route crosses the territories of four barbarian nations and countless rivers and streams as it covers the 170 leagues between Coranan in the Thardic Republic and Tashal in the Kingdom of Kaldor. Merchants use the trail throughout the year but most are reluctant to risk its dangers in small groups....   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Telen Castle

Telen Castle


Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town’s population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran. The Telen Castle article describes the settlement’s history, government,...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Displaying 51 to 100 (of 103 items) Result Pages: [<< Prev]   1  2  3  [Next >>] 
Select Page Number