Title |
Publisher |
Price |
Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul.
Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules.
The elements in the book are designed to be picked and mixed to customize a campaign setting.... [click here for more] |
Sean Gomes |
$10.00
|
Apocalypse World: Burned Over is a pretty deep redesign of Apocalypse World, suitable for play across wider age groups and more general audiences. No sex moves, a more reigned-in take on violence, less adult horror in the grotesquerie. In many ways, if we were to create Apocalypse World today, Burned Over is the game we’d create.
It’s not yet a stand-alone game (although it may become one in time).... [click here for more] |
lumpley games |
$10.00
|
Ironswoosh: An Ironsworn quick reference for your eBook reader
What's inside?
All Ironsworn Moves, including those from Delve
The most useful Ironsworn Oracles (see page 6 of the PDF preview)
Random Number Tables, so you don't need any dice
Character Sheet for Kindle Scribe readers,... [click here for more] |
gamesbyfelix.com |
$2.99 $2.49
|
Chimera is a tabletop roleplaying engine suited to run fantasy, modern, and sci-fi themed games. Chimera uses flexible rules that allow you to put the fiction first, but with enough crunch to add more structure to the resolution mechanics if you so wish.
* Click the full-size preview link to read the first 50 pages of the book!
** Check our website for details... [click here for more] |
Dwarfare Games |
$15.00 $10.00
|
Apocalypse World has always had this orbiting body of playbooks, originally called "limited ed," now called "extended," that aren't in the book. They expand Apocalypse World in various ways in various directions, some pretty dramatic. The Extended Refbook is a set of these extended playbooks with expanded explanations and helpful text. It includes some old familiar playbooks like the Quarantine and... [click here for more] |
lumpley games |
$15.00 $10.00
|
Want to play Ironsworn Starforged but don't want to define the world before you play? Want to hop right into the action every session? Do you want additional oracles for filling out your version of the Forge with machines, supernatural horrors, and precursor remains?
Forge Horizons is a series of oracles and optional rules for the Ironsworn Starforged RPG that add details and some streamlined... [click here for more] |
Not Writing Games |
$8.00
|
"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules.
"Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks, Miser's Amulet,... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
Flights of Fancy contains ten new premade airplanes for the Flying Circus roleplaying game, all of them cutting-edge prototypes which never quite achieved the fame of their more common counterparts. Perhaps there was a fatal flaw, or political meddling, or it simply wasn't its time, but in the hands of a daring and skilled pilot, these planes will rule the skies.
The... [click here for more] |
Newstand Press |
$10.00
|
Flights at the Museum contains eleven "new" premade airplanes for the Flying Circus roleplaying game, covering planes from the earliest stages of the Great War or even before. While they are now long in the tooth and outclassed by modern examples, the book contains a number of suggestions for how to get these old birds back in the sky in your campaign.
The eleven aircraft included are...... [click here for more] |
Newstand Press |
$10.00
|
You’ve pushed back the frontier. As your AI Makes each TRANSIT into the unlimited depths of space one thing has become clear: You are swiftly reaching the limits of your programming.
Fortunately, there is Advanced Programming to call upon. A New Type of Artificial Intelligence has been developed to improve your... [click here for more] |
Fiddleback Productions |
$15.00
|
The Legacy Weapon
A Dungeon World Artifact and One-on-One Play One-Shot Adventure
No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious... [click here for more] |
Encoded Designs |
$2.95
|
First Flights contains ten all-original premade airplanes for the Flying Circus roleplaying game, one for each of the game's core playbooks. Each is a unique and imaginative design with no direct historical counterpart, allowing exploration of off-kilter, strange, and even otherworldly properties.
The ten aircraft included are...
The von Morgen Oger, a single-seater with a very large rapidly fire... [click here for more] |
Newstand Press |
$10.00
|
"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed.
"Take On Establishments" contains 11 establishments: Basilica of the Sun, The Butcher Bound... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
Flight Hazards contains ten disastrously unique premade airplanes for the Flying Circus roleplaying game, all of which are perfectly viable and completely normal aircraft, providing you stand very far away and only take a quick look. Though they do have their niches, every one is a special kind of terrible idea, nine of which people had in real life; it’s the perfect pack for the Believer in your... [click here for more] |
Newstand Press |
$10.00
|
A mythical artifact that alters reality and circumvents the laws of the universe
The Deck of Many Fortunes is a tarot deck conceptualized to offer blessings and malisons for Ironsworn and Starforged. Designed for any fantasy or science fiction setting, this object of power bends the ruleset by providing 78... [click here for more] |
Ludic Pen |
$12.00
|
"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment.
"Take On Dragons" has the following monsters:
Dracolich - an undead dragon with mastery over antiquity
Cursed Dragon of the Deep - a sailor's nightmare
Black, Blue, Green, Red, and White Dragon - inspired from the roots of our hobby
Dragon Hunter - a... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails for ye or even the keelhaul! And don’t... [click here for more] |
Street Rat Games |
$3.00
|
"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World.
"Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more.
"Take On More Magic Items" also includes an essay on... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need.
This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted... [click here for more] |
Fünhaver Industries |
$7.50
|
What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and... [click here for more] |
Dwarfare Games |
$6.00
|
"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels.
"Take on the Lower Depths" has the following monsters:
Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant god.
Hydrodæmon... [click here for more] |
TakeOnRules |
$2.99 $1.97
|
They say your trade is the second oldest there is. You can't be sure, but you see no reason to doubt them: in your experience, there are always people willing to exchange money for murder. Power, conviction, cruelty, wealth—all end equally at the point of a knife. All it takes is a simple transaction.
And, inevitably, the knife is in your hand.
You know weakness by instinct, weapons by weight,... [click here for more] |
Fünhaver Industries |
$1.99
|
“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ”
- Arabella Windhammer, Hunter.
This product contains two files:
A 24 page... [click here for more] |
Dwarfare Games |
$3.00
|
A mythical artifact that alters reality and circumvents the laws of the universe
The Small Deck of Many Fortunes is a tarot deck (poker-sized) conceptualized to offer blessings and malisons for Ironsworn and Starforged. Designed for any fantasy or science fiction setting, this object of power bends the ruleset... [click here for more] |
Ludic Pen |
$8.00
|
Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and... [click here for more] |
2Die10 Games |
$1.00
|
Time. For the common-folk time moves in only one direction: forward but for a chronomancer, time has a more fluid interpretation. A chronomancer is aware of the many possible timelines that there could exists, each depending on the tiniest of actions. Perhaps this is the timeline where the thief tries to steal some coins from a noble, gets caught and is sent to jail or maybe this is the one where... [click here for more] |
Dwarfare Games |
$1.75
|
In a world full of adventures, it is vital to know where, who, and how to get the information you need. Pulling favors from contacts, greasing palms, securing information, and gambling are all parts of your repertoire of skills but it doesn’t stop there. All that time spent in the underbelly of cities dealing with all the scum and villainy has taught you that in order to survive the urban jungle,... [click here for more] |
Dwarfare Games |
$2.25
|
The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patterns, patterns within patterns and they all can be seen if you pay attention. You will see them in the flight of birds, in the lines on someone else’s hands, in the entrails of animals, or in the unique patterns of your very soul. I was born with this gift, but you, you have been... [click here for more] |
Dwarfare Games |
$2.35
|
You are a Witch Doctor. You use your magic to help your allies, keep yourself safe using protective talismans called mojos, see if a course of action is a good idea, heal hurt creatures, work the roots to craft herbal medicine, use your voodoo to curse your enemies, or even control them with your zombi powder.
This product contains two files:
A new 20 page playbook containing over... [click here for more] |
Dwarfare Games |
$2.50
|
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue!
Contents
Editorial: The Winter of Our Discontent
Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
Wizard World: Playing Ars Magica with the Apocalypse Engine by Jared... [click here for more] |
Perambulations Press |
$3.99
|
Investigators are exactly what their names suggests; they excel at searching for clues, finding patterns, profiling, and dealing with those they seek. The methods used by an investigator to thoroughly examine a crime scene or a subject are varied and from early on you must choose which path you will take. Will you be the analytical type which with your keen and knowledgeable mind you can reach accurate... [click here for more] |
Dwarfare Games |
$2.00
|
Mages are wielders of magic that with the correct incantation and gestures can cast powerful spells. Mages could create searing balls of fire, mend wounds with magic, summon otherworldly creatures and even speak with the dead if they so choose. A mage is defined by type of spells it wields and as a result it is unlike most classes which can be played with little to no planning.
This product contains... [click here for more] |
Dwarfare Games |
$2.25
|
This is a more “classical” take on the Barbarian. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe to foe. The spirits lend energy to your rages and also hone your primal instincts, making you a devastating force on the battlefield but also a survivor... [click here for more] |
Dwarfare Games |
$1.99
|
A deck of 24 cards designed for use with Servants of the Cinder Queen, a Dungeon World adventure. The deck includes 12 Character and 12 Item cards that appear in the adventure, each showing a black and white illustration and brief text description on one side, and a complete "stat block" on the reverse. Although designed for a specific adventure, these cards stand alone and compatible... [click here for more] |
Lampblack & Brimstone |
$2.00
|
Death comes for us all. Whether you want it or not, death comes. It can arrive swiftly like a sudden gust of wind on a hot afternoon or it can gently creep up on you like the caress of a lover. Death does not care if you are a peasant or a king, it will come for you on equal terms.
You are a reaper, the personification of death itself on this material plane. Your job is to pass judgement on mortals... [click here for more] |
Dwarfare Games |
$1.25
|
You were not always obsessed with explosions. There was a time when you did something else. Something that brought you into contact with the raw power of gunpowder. You never looked back.
You are the Bombardier. ... [click here for more] |
Street Rat Games |
$2.00
|
“Ring-a-ring-a-roses, A pocket full of posies; Ashes! Ashes! You all... Burn... Down!” Hellions are as adorable as a child could ever be but there is a dark twist about them, something sinister, an evil shadow always following them around. The dark forces behind a hellion’s power manifests at different times depending on the child in question. Some children are born with this darkness, others... [click here for more] |
Dwarfare Games |
$2.00
|
Ambition, desperation, or just a tragic past or the main common reasons why a creature has become a shade. Shades devour darkness by killing their opponents or by simply absorbing it, which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades... [click here for more] |
Dwarfare Games |
$1.99
|
Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow... [click here for more] |
Dwarfare Games |
$2.00
|
“What’s eating you? You seem a little blue.” Most would look around in a busy market square and simply hear the prices of today’s produce being called out by an old farmer or the fervent haggling of a shady dealer in a back alley. They would see a mix of indistinguishable faces amid the crowd, each trying to get to where they’re going as quickly as possible. You, however, see the truth. That... [click here for more] |
Dwarfare Games |
$1.50
|
The slimeling is a class focused in developing the abilities you would expect from a creature of its nature. Slimelings are highly resilient; they can take a great deal of damage on par with a fighter and they are immune to diseases and poisons. Slimelings are also good at squeezing through tight spots, seeing in the dark, storing items inside their bodies, don’t require to sleep or breathe, making... [click here for more] |
Dwarfare Games |
$2.00
|
The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen or shroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids).
Despite their mysterious origins all scholars can agree that the shroomkin share a great deal with fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any... [click here for more] |
Dwarfare Games |
$2.50
|
The Jinbutsu is a class focused on using his art as a form of magic. With it, they can animate drawings, sculpt creatures that come to life, and even use music to charm or harm does around them.
This product contains two files:
A 17 page playbook containing over 20 moves, new gear, some magic items, and a compendium class
A two page character sheet for you to record your character's stats, gear,... [click here for more] |
Dwarfare Games |
$1.75
|
This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games.
It includes:
20 Creatures
20 Items
10 locations to inspire adventures
new races -
1 compendium class for anyone blessed (or cursed) by a witch
2 custom debility descriptions
Greenwood... [click here for more] |
Rocks and Roots |
Pay What You Want
|
“It’s the Survival of the Fittest, and that’s me.” A Krasis is a fancy name given to a mutant which constantly evolves into bigger and better versions of itself. However, rather than the mutants you see in shows such as X-Men, your abilities are not “superpowers” for lack of a better term. Instead, you are a hybrid of multiple creatures, all rolled into one. As a Krasis, you have all of... [click here for more] |
Dwarfare Games |
$2.00
|
Are the players getting bored with the same old same old? Do you really want to kick it up a notch? Inject humor and take it to "ludicrous speed"? Are you a fan of Paranoia? Kafka? Then hold on and enjoy this six pager. ... [click here for more] |
Donovan D. Corzo |
$2.50 $2.00
|
Mimics are cunning hunters that ambush their prey by transforming into objects to lure their victims close to them before delivering a vicious bite. Instead of choosing a race, you get to pick one of three backgrounds that provide interesting moves. The domestic mimic lets you turn into small objects such as books, chairs, and lamps. The guardian mimic makes you a more efficient defender, while the... [click here for more] |
Dwarfare Games |
$1.15
|
The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin.
Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by
moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep.
Welcome to L'Empereur's Salon!
Within you'll find
New... [click here for more] |
Four Horsemen Publishing |
$2.99
|
This book is designed to simulate naval battles and other intense situations associated with ships and seafaring, using rules of the Dungeon World. But even if you play using another system, the book may still be useful to you. Certain rules can be adapted and apart from that, there is quite a lot of useful information on-topic.
Naval Warfare gravitates to the “heavier” and “meatier”... [click here for more] |
Zomgmeister |
$15.00
|
NOTE: this product is early access of a sorts. Not all art is quite in yet. Over half the planes have art, and you will get the rest as soon as I do!
Flying Circus Country Skylanes is the first "Plane replacement pack." It replaces the wood-and-linen kites of the great war with shiny general aviation classics as seen overhead between 1935 and today. It only swaps out the aircraft; it is otherwise... [click here for more] |
sith1144 |
$10.00
|