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Atomic Robo RPG

Atomic Robo RPG


Action! Science! Robots! Punching! More Science! Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core...   [click here for more]
Evil Hat Productions, LLC  $15.00

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Bulldogs! Fate Core Edition

Bulldogs! Fate Core Edition


All new! Bulldogs! has been updated to Fate Core, with a more streamlined advancement system, improved gear rules, and faster combat to make your battles in space even more interesting. Check out the new improved Bulldogs! and get on the job! Bored with your dead-end job? Tired of your planet-bound life? Is your bland home world too safe for you? Maybe you owe some money to the wrong people,...   [click here for more]
Galileo Games  $10.00

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Unwritten: Adventures in the Ages of MYST and Beyond

Unwritten: Adventures in the Ages of MYST and Beyond


From caverns miles beneath the New Mexico desert, the D’ni ruled an empire that lasted ten millennia. They wrote Linking Books that allowed them to span universes, ignoring the primitive humans that infested the surface. But the glory of D’ni was brought low mere centuries ago, and their Ages were left empty and abandoned... until now. Called to the desert, we have found our way down to...   [click here for more]
InkSpark  $10.00

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Shadow of the Century

Shadow of the Century


Totally rad 1980s action... TO THE MAX! Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core. The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground—only to rise up alongside new wave heroes to stick it to the man! Fight...   [click here for more]
Evil Hat Productions, LLC  $12.50

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Strange Tales of the Century

Strange Tales of the Century


TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM! Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own! Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years,...   [click here for more]
Evil Hat Productions, LLC  $10.00

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The Fate Codex Anthology, Year Three

The Fate Codex Anthology, Year Three


The Fate Codex was a mostly-monthly e-zine—funded through Patreon—that featured essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2016, over 700 backers funded six different issues of The Fate Codex; now we’ve brought all six of those issues together into this new anthology! In addition to those six issues, this third anthology also features...   [click here for more]
Magpie Games  $16.99

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Sound of Water - World of Dew Companion

Sound of Water - World of Dew Companion


Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro novels....   [click here for more]
Gallant Knight Games  $7.99

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Storm of the Century: A Spirit of the Century Adventure

Storm of the Century: A Spirit of the Century Adventure


A THRILLING (AND CHILLING) TALE OF METEOROLOGICAL PERIL! When two of the Century Club’s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City!  Will the brave heroes of the Century Club unravel the mystery in time to save the city—and the world—from the dawn of a new Ice Age?  It’s up to you!   Storm of the...   [click here for more]
Evil Hat Productions, LLC  $5.00

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Atomic Robo RPG: Majestic 12

Atomic Robo RPG: Majestic 12


Majestic 12. Secretly protecting the American public from dangerous technologies since 1947. Join the government in their mission to save humanity with the Majestic 12 supplement for the Atomic Robo Roleplaying Game. Although they’re portrayed as antagonists in the popular comic book series, they don’t see it that way. They’re dedicated to protecting the American people by hunting...   [click here for more]
Evil Hat Productions, LLC  $8.00

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Warsong Second Edition Core

Warsong Second Edition Core


 There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period...   [click here for more]
Higher Grounds  $24.99

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The Fate Codex Anthology, Year Two

The Fate Codex Anthology, Year Two


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our second year--and volume--of The Fate Codex! Now we've put together all the issues of that second volume...   [click here for more]
Magpie Games  $16.99

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Agents of SWING: Snake Eyes

Agents of SWING: Snake Eyes


An adventure for Agents of SWING that takes your intrepid secret agents from smoky rooms in London to the sapphire seas of the Caribbean and to the den of sin and iniquity that is Vegas. Hot on the trail of a villainous organisation known only as COIL. ...   [click here for more]
Postmortem Studios  $1.99

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Ports of Call: Homeworlds

Ports of Call: Homeworlds


There are many diverse people in the galaxy, and they all come from somewhere. Homeworlds details the various planets that these aliens hail from. The core book mentions some of these worlds, but Ports of Call: Homeworlds adds multiple locations suitable for exploration. Written by PK Sullivan, this supplement details the diverse planets that are home to the many species of the galaxy. It gives material...   [click here for more]
Galileo Games  $15.00

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The Fate Codex - Volume 3, Issue 2

The Fate Codex - Volume 3, Issue 2


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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People of the Zone

People of the Zone


The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes...   [click here for more]
Galileo Games  $7.50

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Young Centurions

Young Centurions


Every hero story has its origins. Bring those tales to life with the Young Centurions RPG! This family-friendly game puts you in the shoes of teenage pulp heroes of the early 1910s. Take on the neighborhood bully…or a mad scientist bent on world domination…or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Heart of the Fury

Heart of the Fury


Heart of the Fury is an extended campaign for Bulldogs! This book contains a series of adventures designed to challenge your crew and to shake the whole galaxy. Big changes are coming, and your players are right at the heart of them. A strange new group has emerged, the Fury, and they are busy trying to capture the Frontier Zone. What’s driving them, and why do their enemies keep surrendering and...   [click here for more]
Galileo Games  $10.00

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The Ministry Initiative

The Ministry Initiative


You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed...   [click here for more]
Galileo Games  $10.00

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The Fate Codex - Volume 3, Issue 5

The Fate Codex - Volume 3, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Day After Ragnarok: Fate Core Edition

The Day After Ragnarok: Fate Core Edition


Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core...   [click here for more]
Atomic Overmind Press  $12.95

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The Fate Codex - Volume 3, Issue 3

The Fate Codex - Volume 3, Issue 3


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Ports of Call: The Empires

Ports of Call: The Empires


The two Empires: large, consolidated regions ruled by imperail government. Traveling within the empires is frought with bureaucratic hassle and regulation, but there are many worlds within their borders where many opportunities may be found. The core book describes only the basics of the regions, but Ports of Call: The Empires adds multiple locations suitable for exploration. Written by Filamena Young...   [click here for more]
Galileo Games  $15.00

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Agents of SWING: Untouchable

Agents of SWING: Untouchable


An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government. A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear? ...   [click here for more]
Postmortem Studios  $1.99

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The Fate Codex - Volume 3, Issue 4

The Fate Codex - Volume 3, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Agents of SWING: Gosh, Spies!

Agents of SWING: Gosh, Spies!


Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures. The book has information and ideas on running SWINGgames for children and particularly for girls. While the...   [click here for more]
Postmortem Studios  $5.99

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Ports of Call: Galactic Central Point

Ports of Call: Galactic Central Point


Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs...   [click here for more]
Galileo Games  $7.50

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Red Star

Red Star


Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain...   [click here for more]
Galileo Games  $5.00

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Ports of Call: The Frontier Zone

Ports of Call: The Frontier Zone


The Fontier Zone is the region of the galaxy with a patchwork of jurisdictions: small empires, planets with multiple governments, and diverse systems. It is the true home of the Bulldogs, full of danger and adventure. The core book describes only the basics of the region, but Ports of Call: The Frontier Zone adds multiple locations suitable for exploration. Written by Nathan Crowder, this supplement...   [click here for more]
Galileo Games  $10.00

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Murder on the Hindenburg -- for FATE

Murder on the Hindenburg -- for FATE


The most prestigious, modern way to travel: the airship Hindenburg! Only two days from the United States to Frankfurt in the company of the rich and famous. It's a shame one of these passengers is a killer... Murder on the Hindenburg is an adventure scenario in the style of the closed-room murder mysteries of the 1930s. When steel magnate Stefan von Eckhardt dies under suspicious...   [click here for more]
Black Campbell Entertainment  $1.99

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The Illuminati Treasure -- for Fate

The Illuminati Treasure -- for Fate


A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do! Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Fate role...   [click here for more]
Black Campbell Entertainment  $1.99

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Tools of the Trade

Tools of the Trade


Today’s steampunk secret agent must have the very latest in technology when hunting down the world’s most peculiar occurrences. Tools of the Trade details the newest inventions to come from Research and Design, reliability guaranteed. Most accidents are attributable to failure to properly study the operation of these devices. Tools of the Trade describes a number of new tools your...   [click here for more]
Galileo Games  $5.00

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The Zugspitze Maneuver -- for FATE

The Zugspitze Maneuver -- for FATE


1936 -- A spy in the German government has a list of suspected foreign spies and Zionists that the Gestapo is planning to round up. To evade discovery, he has traveled to Garmisch-Partenkirchen where the 1936 Winter Olympics are about to open. The players are members of an unofficial spy agency under the direction of Winston Churchill. Their mission: Collect the list and the agent under the noses of...   [click here for more]
Black Campbell Entertainment  $1.99

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White Ape of the Congo -- FATE

White Ape of the Congo -- FATE


1936: A note and a bit of map leads a group of explorers into the Congo in search of a lost biologist and the mythic White Apes of Africa! Written as a stand alone adventure, or for an ongoing pulp campaign, the adventure This adventure is compatible with Spirit of the CenturyAtomic Robo, and other Fate systems. Designed for two to six players, the adventure includes pre-generated...   [click here for more]
Black Campbell Entertainment  $1.99

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Nefarious Adversaries

Nefarious Adversaries


Great heroes need great villains, and Nefarious Adversaries details a number of such nemeses suitable for the most vigorous secret agent. Individual threats such as Sophia del Morte and the Maestro can cause great trouble to enterprising agents, but an even greater threat is represented by villains who create secret societies or organizations dedicated to world domination. The Phoenix...   [click here for more]
Galileo Games  $5.00

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The Death Jade - Fate

The Death Jade - Fate


A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China... Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of...   [click here for more]
Black Campbell Entertainment  $1.99

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One Sheet - Hollerin' Pines (Fate Core)

One Sheet - Hollerin' Pines (Fate Core)


"And these signs shall follow them that believe; in my name shall they cast out devils; they shall speak with new tongues; they shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover." - Mark 16:17-18 Author H. M. 'Dain' Lybarger weaves a tale in which the heroes visit a quiet town - where something...   [click here for more]
Atomic Overmind Press  $1.25

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Pieces of Fate: Drop Bears & Ursanauts (FATE)

Pieces of Fate: Drop Bears & Ursanauts (FATE)


Don't Bait the Drop Bears Unless you want to get mauled. Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know some grizzlies with tanks and back fat mounted auto cannons could show up in a FATE Core game. Here's a few ideas. Pieces of Fate tempts you with the glitter of the FATE Core system. Each slender eighth inside the virtual box...   [click here for more]
Rite Publishing  $1.49

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The Queen of the Orient -- for Fate

The Queen of the Orient -- for Fate


Shanghai! The city goes by many names: The Pearl of the Orient, the Gateway to China, Nevernight City, Demon City..."the most dangerous city in the world." The sixth largest city in the world, it is the center of culture and industry in China, and the hub of espionage and its close cousin, crime. The Queen of the Orient is a guide to a pulp fiction Shanghai of the 1930s, where...   [click here for more]
Black Campbell Entertainment  $9.99

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One Sheet - Wheels-Up Landing (Fate Core)

One Sheet - Wheels-Up Landing (Fate Core)


The heroes wind up paying for passage aboard a beat-up old Ford Tri-Motor—its seen better days, and many repairs, but it’s the kind of near-indestructible aircraft that stays in service near the edges of civilization. Trouble is, it’s only near-indestructible.  Author H. M. "Dain" Lybarger offers a scenario that can be dropped into a campaign at any time the heroes need to travel by...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Something Fishy (Fate Core)

One Sheet - Something Fishy (Fate Core)


A submarine journey across the western Pacific is interrupted by a volcanic eruption on a remote island. A secret Japanese base offers a tempting intelligence trove, but can the heroes avoid the evacuating japanese troops and suss out its secrets before it's consumed by the volcano's wrath?   Author Mitch Williams offers a scenario that easily slots into any Pacific-based campaign. Discover the...   [click here for more]
Atomic Overmind Press  $1.25

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The Sublime Porte: A Guide to 1930s Istanbul for FATE

The Sublime Porte: A Guide to 1930s Istanbul for FATE


Byzantium. Constantinople. Istanbul, the Sublime Porte... The crossroads between East and West, the center of intrigue in the Middle East. Russian expatriates hide out from the NKVD, Nazis try to gain influence over the government in Ankara, and refugees escaping the spread of communism and fascism are trafficked by forein gangsters under the nose of the Turkish security forces. The Sublime Porte is...   [click here for more]
Black Campbell Entertainment  $9.99

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Sky Pirates of the Mediterranean (for Fate)

Sky Pirates of the Mediterranean (for Fate)


Pilots, Scramble! The Great War has left the world changed. The destruction of the old world has created opportunity for those skilled and brave enough to exploit it. In the skies over the Mediterranean, a new and daring breed of pirate  flying the latest aircraft  is taking advantage of the political instability between the old nations of Europe and those born out of the collapse...   [click here for more]
Black Campbell Entertainment  $9.99

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One Sheet - Any Port In A Storm (Fate Core)

One Sheet - Any Port In A Storm (Fate Core)


Heroes traversing the Coral Sea either by boat or seaplane are spotted and pursued by the Hokoko Maru, a Japanese commerce raider. Tamakua, in the Duff Island chain, has a shallow harbor—too shallow for the Japanese cruiser to risk. The single native village on the island seems like a welcome refuge... Author H. M. ‘Dain’ Lybarger brings you a sinister tale of serpents and cargo cults,...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Race for the Jade Scroll (Fate Core)

One Sheet - Race for the Jade Scroll (Fate Core)


Hong Kong is home to criminals, eccentrics, rebels, and refugees…and an occupying Japanese army. Nevertheless, one of the heroes receives a letter informing her that an old friend living in the city—former Oxford University Professor Cyrus Lockheart—has died, and that he left certain papers and personal effects to her. There is one condition: the items, broadly hinted to be of great...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Raise A Glass (Fate Core)

One Sheet - Raise A Glass (Fate Core)


In the Poisoned Lands, small towns depend upon the nearest mayoralty for protection from bandits and monsters. Yet the town of Newbridge Heights has told its mayoralty, “Thanks but no thanks! We can protect ourselves now!” Perhaps they can...but at what cost? Author WJ MacGuffin offers a scenario perfect for any Poisoned Lands campaign. What price will a small town pay to keep itself...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Fire Down Below (Fate Core)

One Sheet - Fire Down Below (Fate Core)


Lawrence is a town of nearly 300 in the heart of coal country. Yesterday, disaster struck the nearby Darby Company mine: an underground coal fire is burning, threatening Lawrence and its inhabitants. But is there more to this fire than meets the eye?  Author Paul Stefko offers a scenario that easily slots into any Poisoned Lands-based campaign. Survive the flames and toxic gas to help evacuate the...   [click here for more]
Atomic Overmind Press  $1.25

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Pieces of Fate: Wyvern Coops & Easter Dragons (FATE)

Pieces of Fate: Wyvern Coops & Easter Dragons (FATE)


Don't meddle in the affairs of Dragons for you are crunchy and good with ketchup! Unless you want to get fried! Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know weaponized wyverns and genetically engineered dragons could show up in a FATE Core game. Here's a few ideas. Pieces of Fate tempts you with the glitter of the FATE Core system. Each...   [click here for more]
Rite Publishing  $1.99

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Atomic Robo RPG • VTT Art Pack

Atomic Robo RPG • VTT Art Pack


Pack of 138 tokens for use with Atomic Robo RPG and Atomic Robo RPG: Majestic 12 in the virtual tabletop (VTT) of your choice. Artwork by Scott Wegener, graphic design and layout by Fred Hicks. Note: Not for commercial use.  ...   [click here for more]
Evil Hat Productions, LLC  $4.99

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One Sheet - Song of the Siren (Fate Core)

One Sheet - Song of the Siren (Fate Core)


Magnolia Petroleum is setting up offshore drilling rigs in what used to be Louisiana; things were going as expected until "mermaids" started capsizing their supply boats and chewing on the sailors. Can the heroes survive their own encounter with les Sirenes Grande? Author Moe Lane offers a scenario set in the strange waters off the remnants of America's Third Coast. Resist the seductive call of the...   [click here for more]
Atomic Overmind Press  $1.25

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