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Night of the Living Dolls (SWADE) $5.00 $3.50
Publisher: Just Insert Imagination
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by Conrad N. [Verified Purchaser] Date Added: 10/21/2017 04:51:52

What to expect? Once more my players were newbies to RPGs. This adventure has a clear goal and a clear subset of goals. That made it very accessible to them. They knew what to aim for, how to "win". At the same time, the adventure has a somewhat plot-pointish setup with places you can go and events the GM can move around. The adventure is great for introducing new players because it spurs their imagination with familiar themes, but presents them with an intriguing new perspective. For my own game I left out the rules about sugarmancy magic, to not confuse them with how all the powers work. The magic effects just worked without roles and were only limited by the sugarmancy ingredients available. Experienced players on the other hand will have fun fooling around with the powers and with the many opportunities to interact with the house and the characters, like the pets and possibly some humans. New GMs will have plenty of material to work and expand from. Experienced GMs will be able to prepare the adventure thoroughly in one hour or less. Playtime can very easily be varied by the GM between 1 and 3 hours. If you throw everything available in the adventure at the players you will probably get 4 hours out of it, maybe more.

Play Session Recount My players reluctantly explored the first few rooms. When they found their first candy, Bat Pug came in and they had to fight him off. After collecting the first ingredient, the plastic spiders, the fled from a flock of animated mobiles and flew via bubble gum to collect further spell ingredients to free their master. This master btw I determined to be a heroic 12 year old that had been defending the neighbourhood with his superior wizarding until Gloomy, his 120 year old nemesis, managed to ban him into a prison dimension. The players ended up in a tight aerial chase, Gloomy and his minions on their heels. They had to perform the final ritual under constant attacks. They succeeded narrowly. Skwibbles reappeared and with his magic immediately destroyed Gloomy's minions and chased him away easily. The PCs and Skwibbles flew to his secret sorcerer castle and had a wild party there.

My GMing experience With me not being a native English speaker, it took a second reading for me to correlate places and possible events in my head. But that setup made the game flow very nicely and I was able to challenge the players more and more to have a climactic battle in the end. The provided maps are very useful to coordinate "plot points". My newbie players had sandbox typical choice paralysis in the beginning. That was easily overcome by way of having Skwibbles advise them on possible options. By the end of the session they were strategising and taking action all on their own. I had trouble placing the humans. I mainly put them in the lounge and kitchen area. Sparsely I had them show up to emphasize danger and necessary stealthiness.

Nit-pick Feedback - The tokens are a bit too big for the map when printed on the same paper size. Scale down the tokens and they will fit better on the map.

  • To support my GM laziness, I had wished to have all the rooms labelled.

Overall judgement: Great!



Rating:
[5 of 5 Stars!]
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Night of the Living Dolls (SWADE)
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