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DDEX2-12 Dark Rites at Fort Dalton (5e) $2.99
Publisher: Wizards of the Coast
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by Jeffrey F. [Verified Purchaser] Date Added: 03/18/2018 09:54:39

DDEX 2-12 Dark Rites at Fort Dalton is an Adventure League adventure for levels 1-4 that should take about two hours to play. It is written for 5 characters of 2nd level. This adventure contains a .mod file for use in Fantasy Grounds Virtual Table Top

Part One starts with a prologue that the players can choose so that they have a reason to be at Fort Dalton. It's an interesting way to tie players to the adventure when you aren't building towards that story. Most of this adventure is searching the ruins which can lead you over the time limit and xp budget if you focus on them, but could be interesting if you have the time.

Part Two Is still in the ruins but focus on one building with cult members trying to perform a Dark Ritual, or Rite. It's extremely straight forward and the completion of the combat encounter leads into the next part.

Part Three So the players could have arrived here from the last encounter, or by random luck while searching the ruins, leads to a semi-interesting fight and the finish of the scenario. It's ok.

Overall this is a straight forward scenario with a pretty bland story that can go over the xp budget depending on how the players search around. It does have some cool downtime options at the end for players to use, which lifts it a star for me and it has a .mod file for use with Fantasy Grounds which is always a plus for those using that Virtual Table Top. The maps are extremely below par even for AL standards as the adventure has no maps, which drops it a star for me but for Theater of the mind in might not matter as much.



Rating:
[2 of 5 Stars!]
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DDEX2-12 Dark Rites at Fort Dalton (5e)
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