An interest set of rules that turn Pathfinder into a superhero game. I've made a few characters to test the rules out and you can make a wide variety of characters, though GMs may want to invent some creative stat generating techniques so certain classes feel more super-heroic. "Aw man I rolled a 13 for my Brick's strength" is not something that will sell this to your players. Also bearing in mind that a 1st level hero is basically a street vigilante, working their way up to "World Saving" heroes.
There are a few typos and bits of missing info in the document (Like no skill ranks per level in the Combat Expert Class description). The only down side to running this as a game (campaign or one shot) is the limited amount of pre-made NPC, sure you're given the NPC classes, like Police Officer, Thug, Henchman, but you have to build them from scratch if you're not going to use the very specific ones given in the book.
All in all not a bad purchase, 220 pages of content for $9.99, less if you got it on special. I'm hoping I'll get to try it out at some point.
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