This is a big, meaty tome that has made it's way back to our gaming table every week for the last few months. It contains within it everything you'd reasonably need to run the game, with clearly explained rules and a fun, soon comprehended system with just enough crunch to make system mastery a viable and worthy goal. It is a fine and worthy successor to the WFRP that I enjoyed in my youth, with just enough modern design conventions implemented to speed up play at the table and keep a session thrilling and perilous from beginning to end.
This is a recommendation however, has a strong caveat: the book is so large and dense and crammed full of goodness that it's a little unweildy at times. There will, and has been on many occasions with my group, where one of us will half recall a rule that's present in the game, at which point we spend 10 minutes trying to remember which obscure location that rule is located and eventually giving up and ignoring it. This is fine and to be expected with a new game, but I'd have thought that after ~15 sessions it would have become easier to navigate this book, but alas, no.
All in all, a great game, an amazing value propisition and the only downside is that if anything the designers have been a little too generous with the content in the book. I hope that at some point in the future a second edition is released in two parts!
Rating: [4 of 5 Stars!] |