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Krevborna: A Gothic Blood Opera
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Krevborna: A Gothic Blood Opera

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The blood moon rises above the haunted lands of Krevborna! Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now a land of Gothic ruins preyed upon by fiends, ravening beasts, and the unquiet dead. Shadows triumphantly lengthen across Krevborna; the great powers of darkness work to usher in the dread dominion of an everlasting empire of night.

Krevborna: A Gothic Blood Opera is a system-neutral campaign setting for Gothic Fantasy adventures inspired by BloodborneCastlevania, and Penny Dreadful. The book includes:

  • Art by Becky Munich and Michael Gibbons. Setting map by Michael Gibbons.
  • Details on nine locations in the setting: the corrupt city of Chancel, the Lovecraftian town of Creedhall, the witch-town of Hemlock, vampire haunted Lamashtu, the seaside horrors of Piskaro, the underworld of the Grail Tombs, the foreboding Nachtmahr Mountains, the eerie Silent Forest, and the forbidden town of Veil.
  • Information on the people of Krevborna and their folklore.
  • Ideas for genre-appropriate characters and the dark secrets that damn them.
  • Thirty-four otherworldly entities to use as patrons for the faithful and the pact-bound.
  • Eight factions and twelve NPCs to involve your players in intrigue.
  • Advice and tools for running a fantasy RPG influenced by Gothic literature.
  • Tools for use in game, such as copious adventure seeds, a bestiary of foes, random tables, and a comprehensive adventure generator that gives you the basis of a scenario with little prep.
  • A full index and a separate index of the book's random tables.
  • A design that prioritizes ease of use and speed of play. All "lore" entries are easy to scan, and make use of bullet points to draw your attention to the important bits so you can get on with your game.
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Reviews (1)
Discussions (2)
Customer avatar
February 16, 2018 3:04 pm UTC
looks interesting but a question on "classes" you offer any specific classes in this for the setting or do you leave it open-ended for the GM and what system he is using to run it?
Customer avatar
Jack S February 16, 2018 3:07 pm UTC
I leave it open ended. I do offer some advice on how I run games in the setting when it comes to player options. I'm of the mind that with a little collaboration between the GM and player you can make most class options work for the genre, but that's totally up to each group and their take on the setting.
Customer avatar
February 16, 2018 3:09 pm UTC
thanks for the info.
Customer avatar
jean-frédéric M February 15, 2018 8:11 pm UTC
hello i have a question about your book and i m currious about, when you "system-neutral" i get it s of course to adapt it to any system, but do you use something score npc and monster, like descriptive traits or a score (ie : a number out of ten) ?
Customer avatar
Jack S February 15, 2018 8:17 pm UTC
Hello Jean-Frederic!

All of the monsters and NPCs are described so that you get an idea of their capabilities, but ultimately their power level is up to the GM's discretion.
Customer avatar
jean-frédéric M February 15, 2018 10:22 pm UTC
Thanks a lot for your answer :D
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File Last Updated:
January 23, 2018
This title was added to our catalog on February 14, 2018.