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Mini Six: Bare Bones Edition

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Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG that focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games and has been used as the engine of several published games by third-parties through the use of the Open Game License.

The basic mechanics and character creation are covered in the first few pages. Stock NPCs, creatures, vehicles for a variety of genres, a simple magic system, optional rules, and conversion guidelines for mixing in standard OpenD6 materials round out the middle of the book.

Mini Six Bare Bones Edition finishes with five nearly ready to play mini-settings which showcase some of the possibilities of the system.

  • Perdition: Space Cowboys surviving on the edge of the frontier.
  • Rust Moon of Castia: Classic Fantasy
  • Farnsley's Phantasm Investigations: Spook hunting in the Victorian Age.
  • Precinct '77: Busting punks in an homage to 70's and 80's cop shows.
  • Imperium in Revolt: Rebels against the Imperium in classic space opera.
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Reviews (8)
Discussions (20)
Customer avatar
Mark O March 17, 2024 2:31 pm UTC
PURCHASER
Hi,

Just wondering why you have references to Wizards of the Coast in your license agreement in this product? What exactly is in here that ever belonged to them?
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Customer avatar
Danny N March 17, 2024 10:51 pm UTC
PUBLISHER
The text of the OGL itself is copyright WotC. There's no text within Mini Six that is from their products, but the terms of the license require that it not be changed except for the addition of new IP declarations and further copyright claims (in other words, I could add to, but not take away from the text within the license.) OpenD6 is licensed via the OGL, so there you have it. It's included in my "upstream" license via OpenD6 (I can't recall which exact product, D6 Adventure, I think.) And it's in that product due to being in the text of the OGL itself.
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Mark O March 25, 2024 3:27 pm UTC
PURCHASER
Thanks Danny. I've just received my soft-cover edition and I'd give it 5 stars if I could, but dtrpg doesn't let publishers review other products, sadly! 5*
Customer avatar
Dafor L September 15, 2023 10:12 pm UTC
PURCHASER
Hi, my group is testing this system out. We were reading through the character creation and fast static combat rules and became very confused. Namely, what is weapon Damage added to? What is the range of Energy Blast and other thrown attacks? Do bows and thrown weapons count for Parry? Which static defense is used when an attack is made (this one seems the most conspicuously absent)? It says in the traditional combat rules that the character can "optionally" choose which defensive option to use when attacked. If that is also the case for fast static combat, what's stopping the character from using their best defensive option every time?
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Danny N September 15, 2023 10:46 pm UTC
PUBLISHER
Hi. I hope I can clear some of this up.

What is weapon Damage added to? Melee and other muscle-powered weapon damage is added to the character's Might score. Other weapon damage (such as from guns) doesn't get anything added to it.

What is the range of Energy Blast and other thrown attacks? There is no canon rule on this. I would suggest that all thrown attacks use the same range grenades do: 10/20/30, but if something else works better in your setting, you should do that. So if I was doing a game based on modern day magical wizards, I'd be tempted to give Energy Blast the same range as a pistol.

Do bows and thrown weapons count for Parry? Not ordinarily. There is no rule against it, but according to the film Air Bud, there's no rule against dogs playing basketball. However, in the Lord of the Rings films we see Legolas parry with his bow multiple times. In most fantasy games I'd rule that risks breaking your bow. Peter Jackson felt otherwise in his films, and if your setting...See more
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Aidan G August 11, 2023 3:39 pm UTC
I created the font that is used for the spells - very cool to see it in the wild! :)
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Zenith C January 02, 2023 2:44 pm UTC
PURCHASER
Hey there! I've been giving away print copies on my YouTube channel and wanted to order some more, but the POD options is gone. Any chance it is coming back?
Customer avatar
Kyle W October 12, 2022 3:45 am UTC
PURCHASER
A few changes/house rules I use in my Mini-6 Bare Bones game.

1. -1D for a failed magic spell skill roll is a bit too steep. I use -1 pip instead. Another option is -1D to just that one spell. After an hour of rest they all reset as per the rules.

2. I let the GM set the target number of a spell based on range and size. Using telekinesis to bend a spoon you’re holding is very easy, but lifting an army tank out of the mud from two kilometers away sounds very hard. Or charming a child to drop something is easy vs charming a mother that their child isn’t theirs is heroically hard. Even back to back identical uses of the same spell could be different by GM fiat to keep a story going and not just use magic to always fix it, or overshadow a non-magic PC.

3. Imperium in Revolt “Sense Danger”. It raises defense by 2D, but lowers attacking by 1D from the multi-use skill penalty as they concentrate to keep the power up. Two starter Failed Star Paladins are left...See more
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Kyle W October 12, 2022 4:14 am UTC
PURCHASER
One more house rule I use isn’t really a house rule, but greatly improves sword combat in 1-vs-1 fights. It’s called Dueling Blades by Griffon Publishing. Google it.

It simply changes sword combat to an opposed roll, no initiative needed. The margin of success results in one of four outcomes for the winner. If your roll is higher by 1-4= A forced move in a direction the winner chooses, 5-9= a stun, 10-14= a wound, 15+= a GM set critical hit with anything from a humorous to gruesome result (I use a random table from another RPG).

While you only roll once per combat round that doesn’t mean it’s a single attack. The two fighters are spinning, jumping, hacking, slashing, stabbing the whole time, and the GM should narrate the action as such.

It’s a fun set of alternate rules that extends an important fight, as well as adds movement and potential to use terrain to win.

Two caveats. The rules don’t say what to do when you corner somebody and your...See more
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Emmanuel P June 17, 2022 10:58 am UTC
PURCHASER
@Danny N, so good to see you active and well, I enjoy Mini Six very much and I'm happy you interact with players in this section!

1) Are there any further plans for more Mini Six material? Like creation rules for vehicles, spells, perks/complications and the like or can those be taken from the Open D6 books as written?

2) And generally about situational modifiers like flanking in combat or ones in not combat situations, can Open D6's General Modifier table be used for that?

3) And what do you think about using creation point pools as an option like in Open D6, just instead of 79 points there are 71 available (-8 for the 2 less attributes)?

Thank you very much in advance.
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Customer avatar
Danny N June 19, 2022 9:14 am UTC
PUBLISHER
1. I don't have any firm plans to release anything at the moment. I'd announced things in the past and changed my mind ultimately, so my policy going forward is to never announce until a project is actually ready to go. That's not a hint that anything is coming soon. If I did release something, the magic system would likely be the first overhaul/expansion.

The OpenD6 books are compatible(ish), but you may have to put in some work. I've never used the spell design system in the OpenD6 books, for example, so I can't say for certain that they work or don't work, but the base system itself is built on the same assumptions and scale, so I don't see why they shouldn't work, in theory. If you try it and it doesn't end up feeling right, your gut instinct is probably correct.

2. Yes, I think you could apply the same modifiers that OpenD6 suggests. You will have to make adjustments to make sure it's passing a "sniff test" if you use the Static Combat system in Mini Six with modifiers...See more
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Gabe T April 18, 2022 3:37 pm UTC
How is this different from Tiny D6?
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Danny N April 18, 2022 4:03 pm UTC
PUBLISHER
I can’t say. I haven’t read or played Tiny D6.

Note that this was published many years before Tiny D6 was, so if there are any similarities (and I don’t know that there are,) you’d need to ask the Tiny D6 folks about that.
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Customer avatar
Kyle W October 12, 2022 3:08 am UTC
PURCHASER
Tiny-D6 is much more rules light. That game system only use 1, 2, or 3 dice to roll and get a 5 or 6 to succeed. No math needed. Mini-6 rolls as many dice as your attribute + your skill added up to beat a target number set by the GM. Tiny-D6 doesn’t even have skills. Typically a beginning Mini-D6 character is rolling 4-5 dice. Combat is usually opposed rolls between the two combatants, but Mini-6 BB default option is to pre-calculate their average roll and uses that as their defense. It cuts down dice rolling in combat by half that way, speeding up the game.

Mini-6 bare bones is the more complex game. It’s got vehicle rules, lots of optional rules, and several settings to play in. Tiny-D6 uses different game rulebooks for that.

Last, Mini-6 is free to download, as are Open D6 Core rulebook, D6 Adventure, D6 Fantasy, D6 Space and D6 Space Opera, and the super hero Mythic D6.
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Steve V April 29, 2023 7:46 pm UTC
PURCHASER
The two systems are completely different. A better question would be: are there any similarities?
Customer avatar
Brian B April 06, 2022 5:09 am UTC
PURCHASER
I'm still hoping for the theorized D6 Legends based version. There have been several times in the last few years when that would have been the perfect system to start a new campaign with.
Customer avatar
Tim P January 26, 2022 11:36 pm UTC
PURCHASER
Thoughts on the static combat, as I just ran a to-the-death battle test btw. a knight and orc as-given in the manual:

1) Combat was easy from start to finish. The knight won, which I expected given the stats. Knight's first attack hit, causing a stun which pretty much confirmed the results. Satisfying, all told.

2) The stun is supposed to reduce rolls this and the next round by -1d; but the static value doesn't change. Thus, attack values are modified, but the static, by nature, wouldn't be. I'm thinking that per die of penalty, it would make sense to impose a -3 penalty to the static defense. Any thoughts?

3) I couldn't find it anywhere stated explicitly, but my impression is that for physical weapons, damage would equal strength PLUS weapon damage, correct?

Anyway, been a fan of D6 systems for years (had the SW2e hardback way back when), but it's nice to actually play around with one!
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Customer avatar
Danny N January 27, 2022 2:04 pm UTC
PUBLISHER
1) I'm glad to hear it.
2) That is how I would do it. Every -1D penalty translates to -3 when using static combat. Some people prefer to use -3.5 per -1D anytime they convert anything from traditional to static since that's mathematically more accurate, but I don't believe it's worth the effort of the additional rounding step that often creates.
3) Yes. Melee attacks do Strength + listed damage. On the chart, that's all damages listed like "+1D+1" (club). Other weapons don't have damage prefixed with the "+" so you don't add Strength to those (for example, the crossbow is listed as "4D+1.")
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Tim P January 27, 2022 5:38 pm UTC
PURCHASER
Totally agree about the 3 vs 3.5 - not worth the fiddly details for the extra bit of fidelity - I mean, we're running around using a rules-lite system, for Pete's sake :-)

Thanks for the response! Seriously nice product!
Customer avatar
Ignacio M July 13, 2021 9:13 pm UTC
PURCHASER
Question about specializations. If a character raises a specialization of a skill and later raises that skill, does the raise to the skill raise the specialization as well? My guess would be yes but just making sure
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Ignacio M July 13, 2021 9:46 pm UTC
PURCHASER
Similar question: If some spends 30 points to raise their Might Attribute to 3D+1 and their Lift skill was previous 3D+2, would their Lift skill now be 3D+3 or 4D? In general, does a +3 or more ever come up in a roll?https://www.drivethrurpg.com/#
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Danny N July 14, 2021 7:40 am UTC
PUBLISHER
This wasn't addressed in the rules. I'd do it the way you guessed, that it would also improve the specialization.
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Customer avatar
Danny N July 14, 2021 7:40 am UTC
PUBLISHER
There's no "+3" when it comes to attributes or skills. In your example, Lift would now be 4D.

A +2 increased by one pip becomes another whole D
Customer avatar
Vincent "The Evil DM" F January 19, 2021 8:57 pm UTC
PURCHASER
POD option is gone? :(
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Danny N January 19, 2021 9:01 pm UTC
PUBLISHER
There were some changes in the printing process making my old file (potentially) incompatible with the printer. I've reuploaded, and have to wait for the file to be approved by the printer. I don't know if I will have to order another proof yet or not. If I don't need to, then I expect to sort out the POD option within a few days. If a proof is required, then I expect it will take a month due to shipping delays.
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Danny N January 22, 2021 10:28 pm UTC
PUBLISHER
Update: I'm required to order a proof copy before it can be made available for sale again. I've done so. Due to pandemic related delays, it will be a while until I receive it so I can approve the POD version. I expect this to take somewhere between 5-7 weeks if I understand the printing and shipping estimates.

I'm sorry for the delays.
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Customer avatar
Vincent "The Evil DM" F January 26, 2021 4:57 pm UTC
PURCHASER
no worries, just happy you are getting it done. I wanted to support you and grab some PODs for my group. I can wait. thanks.
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Danny N March 04, 2021 2:37 am UTC
PUBLISHER
Sorry that it took so long. There were some issues, but POD is available again.
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Vincent "The Evil DM" F April 07, 2021 11:15 am UTC
PURCHASER
All good. happy to see it back. thanks again! Hope you do some more material for it or some updates.
Customer avatar
Nox S January 18, 2021 10:42 am UTC
PURCHASER
This is something I would recommend someone who wants to introduce their players to the basics of D6.
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Ignacio M August 28, 2020 6:47 pm UTC
PURCHASER
Hi, I'm a little confused about spending CP on skills. Is the CP cost based on the number of dice on the skill or the number of dice on the skill + their attribute dice for that skill? If it's the latter, the upgrades are much more expensive but you can learn new skills, if it's the former it's much cheaper but learning a new skill would be a 0 CP cost which makes no sense so I guess new skills can't be learned. Thanks
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Simon N April 28, 2021 5:09 pm UTC
PURCHASER
Total number of dice - eg if you have 4D Attribute and another 2D in the skill that is a 6D skill so 6 CP to advance it to 6D+1. You can thus learn new skills.
Customer avatar
Rob A July 14, 2020 2:16 pm UTC
PURCHASER
Hello! I just ordered this as PoD and have received it but the 1st half of the book is an entirely unrelated adventure! All very odd. Is it possible to order a replacement?
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Danny N July 14, 2020 6:11 pm UTC
PUBLISHER
I'm sorry to hear that! I haven't made any changes to the print file anytime recently, so I think the error must have been made by the printer. This is the first time I've dealt with an error like this. I searched here on DriveThruRPG, and apparently you need to contact customer support and they'll sort this for you: https://support.drivethrurpg.com/hc/en-us/requests/new

Please let me know if this isn't dealt with to your satisfaction, I'll make it right one way or another!
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Customer avatar
Rob A July 14, 2020 7:42 pm UTC
PURCHASER
Great, will get on this. Thanks for your help!
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Customer avatar
Rob A October 08, 2020 8:50 am UTC
PURCHASER
Sorry I should have said I got this sorted straight away through DTRPG. Thanks for your help :)
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Christopher C March 26, 2020 11:22 pm UTC
PURCHASER
I think that this is really cool of you all to do!
Customer avatar
Brady C February 06, 2020 5:29 pm UTC
PURCHASER
If you only have 1d in a stat, does it explode? Is it considered a wild die? Or do you need to have at least 2d to obtain a wild die?
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Customer avatar
Danny N February 07, 2020 4:05 am UTC
PUBLISHER
If you only have 1D, then that one is a wild die, so yes, it can explode.
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Customer avatar
Brady C February 11, 2020 10:39 pm UTC
PURCHASER
Thank you!
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Product Information
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36
Publisher Stock #
APG09
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6.55 MB
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File Last Updated:
February 15, 2015
This title was added to our catalog on February 16, 2015.