101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader.
One of the earliest 101 Books released by BITS,...
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101 Corporations Regular price: $5.00 Bundle price: $4.00 |
101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes, they don’t care what they have to do to get it...
Included are:
101 Corporations of every size and type A brief description of their background, motivations and key characters Adventure seeds - from simple money-making schemes to corporatecorruption and boardroom back-stabbing
Intentionally designed to be generic and usable with any of the Traveller rule systems, 101 C...
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101 Governments Regular price: $5.00 Bundle price: $4.00 |
101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re willing to run the risk of being ‘disappeared’ by their fanatical intelligence services.
Included are:
101 Governments, grouped by the Scout Corp coding system Separate player descriptions and referee notes Plot ideas with which to briefly distract your Traveller players or set them off on a whole new adventure
Intentionally designed to be ge...
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101 Lifeforms Regular price: $5.00 Bundle price: $4.00 |
101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure.
Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief.
Gliding deep beneath the ocean are wondrous marine organisms as yet unknown to science, awaiting discovery by your players.
Skimming through exotic atmospheres, floating through the clouds of a gas giant or flapping over an alien landscape, alien life is more diverse than most Travellers can imagine.
Included are:
101 Alien Lifeforms each with a player description, referee details, habitat notes and th...
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101 Patrons Regular price: $5.00 Bundle price: $4.00 |
101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing).
Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide.
Lady Luck can sometimes throw even the best-prepared adventurers into a hazardous Situation where fast thinking and decisive action is needed to save the day.
Included are:
Patrons looking to employ the adventurers (classified by the required skills and equipment) each with multiple possible plot reasons Situations where the adventurers simp...
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101 Plots Regular price: $5.00 Bundle price: $4.00 |
101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game.
Included are:
Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity to acquire useful contacts in important places Gimmicks– new toys for adventurers to purchase or ship between worlds
One of the very earliest 101 Books released by BITS, 101 Plots is a useful aid to any Traveller referee looking to create a quick scenario, or a ‘filler’ adventure for a gaming session. Complement this with the (even larger!) 1...
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101 Religions Regular price: $5.00 Bundle price: $4.00 |
101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games.
What is the meaning of life? From their first primitive ancestors to the time of the great, star-spanning Third Imperium, almost every known sophont race has developed religion. The diversity of alien species has led to an equally diverse range of religions and beliefs which can affect every aspect of a world’s culture. An unwary traveller who falls foul of these beliefs may find themselves disliked, ignored, cast out or even sentenced to death!
Included are:...
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101 Rendezvous Regular price: $5.00 Bundle price: $4.00 |
101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive.
So often the Travellers say “We’ll meet at a bar?” but... which bar?
Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language. But the starport bar where they spend so much of their time has about as much interest as a cardboard cut-out, staffed with stereotype non-player characters.
Instead, why not send them to the Yellow Crucible Night Club? Or any other of the 101 rendezvous described in this supplement!
Included are:
101 Rendezvous at which your characters arrive, ...
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101 Starcrews Regular price: $5.00 Bundle price: $4.00 |
“You flew here in that? You’re braver than I thought!”
101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents into a starport bar brawl, this is the book for you.
Included are:
101 starcrews, each with a little background about the crew members, their ship, skills, cargos, backgrounds and motivations Instant Adventure Ideas for each crew, that you can throw into the game as a minor diversion or as a hook into another adventure
One of the last 101 Books released by BITS, 101 Starcrews is a us...
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101 Travellers Regular price: $5.00 Bundle price: $4.00 |
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers? Hijackers or Smugglers? Should the crew be watching their every move? Or is one of the passengers a customs inspector watching the crew’s every move? And what are they carrying with them? Stolen state secrets or just clean underwear?
Included are:
101 Travellers to bewilder, threaten and charm the adventurers (divided up by group size and passage type)...
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