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Other Dust

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The world is an open grave.

Green glass plains and trinitite pearls necklace the throats of torn cities. Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire and the stars above no longer send their ships of steel and burning light.

Humanity has been reduced to struggling enclaves and fugitive tribes. Left to scavenge the bones of their former glory, mankind yet fights the New Earth with steel, salvage, and a burning defiance. If the motherworld means to end her children, she’s going to need a bigger apocalypse.

Other Dust is a stand-alone, fully-compatible companion game to the free Stars Without Number sci-fi RPG. Within its pages savage mutants, crazed psychic overlords, runaway war machines and the relentless decay of a shattered world all conspire to snuff the last few embers of humanity. Yet heroes remain among the scattered survivors, and their courage and will to defy the coming night might yet save their people from a waiting doom. Use the tools this book provides to rebuild societies, reforge their ancient bonds, and bring a new dawn to a thousand points of night!

Inside, youll find...

  • Smooth old-school rules for rolling up and running the intrepid wasteland warriors and fierce avengers of a broken world. Fully compatible with Stars Without Number classes and play, too!
  • 150+ pages of GM tools, techniques, and resources for building and running a sandbox post-apocalyptic campaign. If you liked it in Stars Without Number, you'll find it in here.
  • Rules for running groups and enclaves in the radioactive wasteland, with concrete tools to help players save or doom the hard-pressed people around them. Found your own or crush someone else's!
  • Easy-pull techniques and resources, system-neutral for quick transplantation into your own campaigns or favorite systems.

Plus!

Grab the free intro adventure Grandfather's Rain to have something piping-hot for play this very evening!

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Critiques (9)
Discussions (12)
Customer avatar
Aaron G June 27, 2022 11:49 pm UTC
PURCHASER
On page 176 you have essentially an enclave sheet with all the relevant stuff associated with it. What is Food, Influence, Morale, Security, Tech? What does Tier mean? What is Prog.? What is Ruin Sources? Is all this explained in the Group chapter?
Customer avatar
David H January 05, 2022 6:55 pm UTC
This game needs an update to a revised edition with more mutations, more character abilities, ascending AC, etc.
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Customer avatar
Ryan S May 03, 2022 2:03 pm UTC
I agree. I would purchase it if those changes were made, especially ascending AC.
Customer avatar
Neil S March 21, 2021 1:37 am UTC
does this have a ruins generator
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Customer avatar
Martin K August 19, 2021 10:10 am UTC
PURCHASER
Yes. 33 pages for generating ruins and enclaves in pretty small print.
Customer avatar
Jeff H May 24, 2020 2:34 pm UTC
PURCHASER
Any plans for any supplements? More mutations would be great. My group is have a blast playing this game!
Customer avatar
Jeff H April 19, 2020 1:17 am UTC
PURCHASER
Great game. I bought the pdf without looking at how great a price the pod is. Do you offer credit for POD purchase for the pdf I just bought?
Customer avatar
Scott G April 25, 2019 2:20 pm UTC
PURCHASER
In character creation one of the steps is choosing languages but there's no list of languages or indication that you just choose English etc...
What was intended here?
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Customer avatar
Christopher B April 15, 2020 3:32 am UTC
I would say that the best course of action is to ask your GM what languages are in their game. If you are the GM, then its up to you to decide just how important languages are in your game.
Customer avatar
Dustin C July 23, 2018 11:36 pm UTC
can you play this independently without Stars Without Number?
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Customer avatar
Philippe J February 06, 2019 6:00 pm UTC
PURCHASER
This is a standalone setting with full rules. The connection with Stars Without Number is only setting-wise : you play on Earth, within the SWN universe, but that's it. If you never want to leave the surface, nothing is stopping you.
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Customer avatar
Ellis P June 30, 2020 6:34 pm UTC
PURCHASER
Well... The Bright Mirror System disagrees
Customer avatar
Dustin C May 18, 2017 2:11 am UTC
any other modules for Other Dust planned?
Customer avatar
Christopher W July 10, 2016 4:46 am UTC
PURCHASER
Any chance to get Other Dust themed tie-ins with An Echo, Resounding? Looking to run a post-apocalyptic Fallout campaign with AER for faction-level play.
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Customer avatar
Christopher W July 10, 2016 10:53 pm UTC
PURCHASER
Bought Other Dust anyway on the strength of its reviews, and found the Groups section is very similar to An Echo, Resounding's domain mechanics. Instead of being a port, though, they're more tailored to the needs of a post-apocalyptic campaign. Awesome!
Customer avatar
Frankie B June 19, 2015 2:06 am UTC
OMG Amazing spin-off. I really would like to see supplements for this game. Other Dust makes Gamma World, Mad Max, and Fallout type games a fun alternative to Stars Without Number. There is a tie-in if you can stand it (and it's easily discarded if you don't) to SWN in the timeline/history. It is the same SWN-default universe only earlier on the timeline.
Customer avatar
Mathew G May 29, 2015 1:33 am UTC
PURCHASER
So, I've been studying the Groups and Enclaves section and I can't seem to find any reference to this, but why would a group ever take any of the Tech Level perks? What is the mechanical benefit of doing so?
Customer avatar
Matthew G March 11, 2015 5:03 am UTC
PURCHASER
How does this setting approach magic?
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Customer avatar
Kevin C April 16, 2015 3:52 pm UTC
PUBLISHER
I'm tardy in noticing this question, but there's no conventional magic in this setting. Even the psychic powers are assumed to be the province of lunatic NPCs. Even so, if you if you want PCs to have them you can use the free Stars Without Number RPG to import the Psychic class. Since it uses traditional OSR mechanics, you can also import spellcasting classes from other old-school games with minimal tweaking, if you want to mix things up.
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Customer avatar
Tom M December 26, 2019 12:15 am UTC
An even later reply than Kevin's, you can also now use the Codex of the Black Sun, which has magic rules for Stars Without Number. I'm really starting to love the whole Crawford-verse of interconnected games!
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Information Produit
Mithral seller
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Pages
208
ISBN
978-1-936673-10-0
Pleine Taille:
26.48 MB
Format
Original electronic Click for more information
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File Last Updated:
July 23, 2012
Cet article a été ajouté à notre menu sur July 23, 2012.