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 Hottest Adventures & Modules from Troll Lord Games
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5th Edition -- C1 The Mortality of Green

5th Edition -- C1 The Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark. The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the...   [click here for more]
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5th Edition -- C2 Shades of Mist

5th Edition -- C2 Shades of Mist


Upon the slopes of the long bluff of Loretta's Agony lie the ruins of Aliegor. Long ago, it was home to devotees of the Og-Aust, the Frog Gods. Their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague, before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the willow trees, along...   [click here for more]
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5th Edition -- C3 Upon The Powder River

5th Edition -- C3 Upon The Powder River


5e Adventure -- 32pp PDF It begins in the town of Elne and consists of a number of loosely connected encounters for the characters as they travel through the Darkenfold. They begin as soon as the characters enter the wood and lead them to and down the Powder River. All roads through the Darkenfold are dangerous, and the tracks to Willowbreak are no exception. From the beginning travelers...   [click here for more]
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5th Edition -- C4 Harvest of Oaths

5th Edition -- C4 Harvest of Oaths


5e Adventure -- 30pp PDF The town of Haverstraw suffered the depredations of a cabal of wizards for many years, until they were at last able to drive them into the wilderness. They kept them at bay with an oathstone, parading the magical device in public so that all would know. But the stone has vanished, stolen by some miscreant, who himself perished in the wooded country of the...   [click here for more]
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5th Edition -- C5 Falls The Divide

5th Edition -- C5 Falls The Divide


5e Adventure -- 32pp PDF Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, a temple and barracks. From there they terrorized the...   [click here for more]
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5th Edition -- C6 Ends Meet

5th Edition -- C6 Ends Meet


Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm, it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes an adventure that pits the characters against...   [click here for more]
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5th Edition -- C7 Castle on the Hill

5th Edition -- C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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A6 Of Banishment & Blight -- 5th Edition Adventure

A6 Of Banishment & Blight -- 5th Edition Adventure


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his power reaches beyond the mountain itself. The bold know no rest! A mid-level adventure for a party...   [click here for more]
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5th Edition -- Giants Rapture

5th Edition -- Giants Rapture


TLG 19317 5th Edition Adventures Giant’s Rapture $6.99 ISBN: 978-1-944135-66-9 Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his...   [click here for more]
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5th Edition -- U2 Verdant Rage

5th Edition -- U2 Verdant Rage


For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal to overcome evil. But his researches have of late gone foul. In his obsessive quest to keep the forest at peace and those within it safe from harm, he has sought and gained access to the Liber Mortis. That...   [click here for more]
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5th Edition: Stains Upon The Green

5th Edition: Stains Upon The Green


Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness, its secrets are ripe for the taking. But within it lies a secret portal that...   [click here for more]
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A10 The Last Respite -- 5th Edition Adventure

A10 The Last Respite -- 5th Edition Adventure


Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed-up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here the Vessel of Souls has come to reside. The fallen reap no reward. A high-level adventure for a party...   [click here for more]
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A12 The Paladin's Lament -- 5th Edition Adventure

A12 The Paladin's Lament -- 5th Edition Adventure


Where the Wasting Way ends the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates one must pass a wilderness of dangers. The weak suffer only loss. A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series. RELATED PRODUCTS:...   [click here for more]
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A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules

A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen...   [click here for more]
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A5 The Shattered Horn -- Adventures for 5th Edition Rules

A5 The Shattered Horn -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where he practices black necromancy to summon the dead from beyond the grave. A servant of powers both great and foul the priest must be slain in order to free the Blacktooth...   [click here for more]
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A8 Forsaken Mountain -- 5th Edition Adventure

A8 Forsaken Mountain -- 5th Edition Adventure


Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the lands of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell. Fear will certainly be your undoing. A mid-to-high-level adventure for a party of 3-6...   [click here for more]
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Castles & Crusades DB4 Dro Mandras

Castles & Crusades DB4 Dro Mandras


"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers. "This says I'm...   [click here for more]
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Castles & Crusades DB6 Dwellers in the Darkness

Castles & Crusades DB6 Dwellers in the Darkness


Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the beasts...   [click here for more]
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Players Handbook 8 1  [BUNDLE]

Players Handbook 8 1 [BUNDLE]


This special bundle product contains the following titles. The PHB, CKG, and M&T include both the classic and tribute covers.  Castles & Crusades Players Handbook Regular price: $19.99 Bundle price: $9.00 Format: Watermarked PDF Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range...   [click here for more]
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StarSiege Event Horizon

StarSiege Event Horizon


Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials...   [click here for more]
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5th Edition: A Stranger Among Us

5th Edition: A Stranger Among Us


A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.  “Aye! That’s right. I thin’...   [click here for more]
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A11 The Wasting Way -- 5th Edition Adventure

A11 The Wasting Way -- 5th Edition Adventure


TLG 19313 5th Edition Adventures A11 The Wasting Way $6.99 The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself....   [click here for more]
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Amazing Adventures Quick Start Rules & Adventure

Amazing Adventures Quick Start Rules & Adventure


Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures. Author: Jason Vey Editor: Ross Thompson Interior and Cover Art: Peter Bradley ...   [click here for more]
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Castles & Crusades Breaking Heads

Castles & Crusades Breaking Heads


Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle. Bents Trading Post stands upon the banks of the Powder...   [click here for more]
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5th Edition:  Druid's Lament

5th Edition: Druid's Lament


A few decades gone a young half-elf woman named Aspasia ventured into the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minya Mare’ centuries before and Aspasia traveled here to again reconnect with her ancestral home. So it was for a great while and she lived in peace. She spoke to the wild like...   [click here for more]
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A9 Beneath The Helm of Night -- 5th Edition Adventure

A9 Beneath The Helm of Night -- 5th Edition Adventure


Hard roads bring the stout of heart to the Tower’s iron-bound gate. Whether brought here by the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory. Flight brings your fall. A mid-to-high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series. RELATED PRODUCTS: A1...   [click here for more]
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Castles & Crusades Dwarven Glory: Looking Stones

Castles & Crusades Dwarven Glory: Looking Stones


Be Sure to Check out Castles & Crusades Condensed here on RPGNOW. In the Days before Days there were many Dwarven Kingdoms, and they prospered. Their bastions sprawled across the wide world, above it and below it. They built roads across mountains and tunnels beneath them. The Rhodope Mountains, west of Kayomar, were no different. Here the Folk of Grausumhart came and they built mansions of stone,...   [click here for more]
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5th Edition -- S1 Lure of Delusion

5th Edition -- S1 Lure of Delusion


S1 The Lure of Delusion TLG 19326 5th Edition Adventures Upon the edge of the world, beneath the eaves of the Darkenfold forest, lie the Elkhorn Deeps, an unkind place, peopled by dark forces, fey, eldritch powers, and creatures, though long dead, that continue to wander the earth. Here, where men eke out a living in the shadows of the forest, lies the small burg of Lead Hill....   [click here for more]
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5th Edition Role Playing A Lion in the Ropes

5th Edition Role Playing A Lion in the Ropes


TLG 19316 5th Edition Adventures A Lion in the Rop The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead. Unriddle the adventure and discover the truth behind A Lion in the Ropes. A low-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series. Also...   [click here for more]
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Castles & Crusades DB1 Haunted Highland

Castles & Crusades DB1 Haunted Highland


Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those...   [click here for more]
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Castles & Crusades DB2: Crater of Umeshti

Castles & Crusades DB2: Crater of Umeshti


Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve...   [click here for more]
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Castles & Crusades DB3 Deeper Darkness

Castles & Crusades DB3 Deeper Darkness


Return to the Crater of Umeshti! As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last! Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would be...   [click here for more]
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5th Edition: Amazing Adventures Rise of the Red God

5th Edition: Amazing Adventures Rise of the Red God


Somewhere deep in the jungle lies an ancient temple, a temple built by a lost civilization and dedicated to a long-forgotten god. Likely a deity of the Thurian Age, tens of thousands of years before our time, the Red God still sits at the heart of the temple, now decrepit, crumbling, and suffering from years of neglect. An intrepid group of adventurers are hired to investigate strange goings-on in...   [click here for more]
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5th Edition -- Amazing Adventures Day of the Worm

5th Edition -- Amazing Adventures Day of the Worm


The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear to have partnered with malevolent aliens known as the People of the Worm, who seek to ensure that World War II devastates the entire planet, leaving humankind ripe for conquest...and...   [click here for more]
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5th Edition: Amazing Adventures Deeper Dark Trilogy

5th Edition: Amazing Adventures Deeper Dark Trilogy


The Deeper Dark Trilogy Beyond the spaces between spaces lie horrors unimaginable and undefinable to human senses and sensibilities. These are the denizens of the Deeper Dark. Welcome to the Deeper Dark Trilogy, a series of three loosely-linked cosmic horror adventures for Amazing Adventures 5e. In these pages you'll find the following unimaginable horrors: • Don't Fear the Ripper: A string of...   [click here for more]
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Amazing Adventures 5E Solar Burn

Amazing Adventures 5E Solar Burn


Welcome to Solar Burn, a science fiction and science fantasy genre book for Amazing Adventures 5e! Within these pages are additional guidelines to take your futuristic or modern game to the next level of excitement. Whether you're looking to run a game of classic planetary romance, a space opera with roaring starfighters, an utopian hard science fiction game of exploration to the furthest reaches of...   [click here for more]
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Castles & Crusades Expanding Classes

Castles & Crusades Expanding Classes


Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes...   [click here for more]
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A0 The Rising Knight -- Adventures for 5th Edition Rules

A0 The Rising Knight -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight! This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately.  The Drunderry River runs narrow and fast through much of its...   [click here for more]
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Amazing Adventures Day of the Worm

Amazing Adventures Day of the Worm


"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich." The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they...   [click here for more]
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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Victorious Night of the Jackals

Victorious Night of the Jackals


TLG 77081 Victorious: Night of the Jackals $6.99   A new drug is finding its way into pubs and Apothecary shops throughout the East End of London. This drug, called “M” causes rioting, murder, and worse things. Can your heroes find the source of this maleficent chemical before the city is overrun with carnage? A Gilded Adventure for levels 2-4 Gaslight street lamps...   [click here for more]
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C&C Dwarven Glory II Wyrm Well

C&C Dwarven Glory II Wyrm Well


Wyrm Well is a short dungeon adventure. The characters have been led to or discovered an old uprooted tree. The tree's fall has exposed a stone staircase and doorway. Beyond lies a deep, long buried dwarven dungeon haunted by the creatures of yesterday. Known to utilize great magics to supply even a simple fastness with luxury, the dwarves often unearthed powers greater than themselves. Explore the...   [click here for more]
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Castles & Crusades A2 Slag Heap

Castles & Crusades A2 Slag Heap


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary...   [click here for more]
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Victorious: Evil in the White City Act 1 The Articulator

Victorious: Evil in the White City Act 1 The Articulator


TLG 77091 It’s the year 1893 and the World Columbian Exposition is opening its doors to the public. America’s chance to outshine all other nations has finally arrived! Yet the disappearances of young women has the Chicago police dismissive of the crimes. The “White City” must shine, and people disappear every day right? Costumed Vigilantes know better, as clues point to a villain of...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper

Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper


Don’t Fear the Ripper The Deeper Dark Trilogy, Vol. 1 An Amazing Adventures scenario for characters of levels 6-8 by Jason Vey A string of ritualistic murders has rocked the city. The heroes investigation leads them to a young witch named Dana, who is in way over her head. But is she the murderer, or the victim of a dark plot to return the Great Old Ones to the world? Author: Jason...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis

Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis


The Feast of Black Annis The Deeper Dark Trilogy, Vol. 2 The heroes are called in to investigate the disappearances of children from all over the city. Mysterious runic script found that the crime scenes points to a local “druidic” cult at a university. The truth, however, is far more sinister and the deity behind it is not the Celtic goddess Danu, but a twisted avatar of Black...   [click here for more]
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Castles & Crusades A4 Usurpers of the Fell Axe

Castles & Crusades A4 Usurpers of the Fell Axe


The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children

Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children


The Nightmare Children The Deeper Dark Trilogy, Vol. 3   It begins with a series of strange robberies—a wave that plagues the city practically overnight, of banks, meat packing plants…and toy stores. Witnesses have gone mad, raving about living nightmares, boogeymen, imps and eyes as black as Hell. Thus begins our heroes spiral into the darkest madness they have yet faced, of...   [click here for more]
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Castles & Crusades A5 The Shattered Horn

Castles & Crusades A5 The Shattered Horn


Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian...   [click here for more]
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