This is the rulebook to Doctor Who Time Clash Card Game. It is not a full game.
In Doctor Who Time Clash, the Doctor and the Daleks wage a desperate struggle for the fate of the universe itself!
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s... [click here for more]
The Winds of Magic blow south from the Realms of Sorcery, and only those with the knowledge and talent can master them. The Realms of Sorcery sourcebook is an indispensable addition for players and Game Masters alike, expanding how magic functions in the Old World. This book serves as a valuable resource for both those seeking the paths of wizardry and for those looking to acquire the tools... [click here for more]