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Alienage District Map

Alienage District Map


This free RPG resource is a complete 28" × 20" map of the Alienage, the foreigners' quarter of the City of Cherafir. Descriptions of the locations on this map can be found in the complete Cherafir article. The PDF is layered so you can turn off elements such as location numbers or guard locations. The capital city and principal port of the Kingdom of Melderyn, Cherafir is known as the...   [click here for more]
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Cities & Towns

Cities & Towns


Compared to other regions of western Lythia, the island of Hârn is not very urbanized. The proportion of Hârnians who dwell in towns varies by region, but nowhere exceeds 15 percent. Towns are, in fact, outside the mainstream of Hârnic culture and represent a somewhat alien sub-culture with its own values and societal patterns. Unlike the countryside, towns are dominated by the activities of the...   [click here for more]
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Harn Map Keys

Harn Map Keys


This free resource contains keys and legends to the maps of HârnWorld, including the Atlas Hârnica area maps, the local maps that appear in many HârnWorld settlement articles, and the floor plans that provide GMs with details of individual buildings. The full-color Atlas Hârnica maps provide a vast amount of information, showing vegetation and topography, rivers and stream, roads...   [click here for more]
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Harn Region Map

Harn Region Map


The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time. This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and cities are indicated,...   [click here for more]
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Shiran's Pamesani Arena Map

Shiran's Pamesani Arena Map


This RPG resource is a complete 11" × 11" map of the Pamesani Arena in the City of Shiran. Descriptions of the locations on this map can be found in the City of Shiran article. The Pamesani Games are wildly popular events held in honor of Agrik, the dark god of war and violence. In addition to contests between gladiators, individually and in teams, the games offer combats...   [click here for more]
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Tavern Games

Tavern Games


Tavern Games is a 2 pp article detailing 6 popular tavern games found in Hârn and Lythia.  In addition to the necessities of food and shelter, inns and taverns are centers of socialization for the community. News and gossip, songs and storytelling, gambling, boasting, and a wide assortment of games occupy visitors and local patrons alike. Although there are many games played in taverns...   [click here for more]
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Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster. ...   [click here for more]
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Clord #20: Woodcrafter

Clord #20: Woodcrafter


Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free. This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module (COL #4751)....   [click here for more]
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Rabbits

Rabbits


Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape. Rabbits is a bestiary...   [click here for more]
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Agrik: Red Shadows of Herpa

Agrik: Red Shadows of Herpa


The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the clerics...   [click here for more]
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Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth, the...   [click here for more]
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Ratters

Ratters


Rats are a serious problem throughout Hârn and Lythia and it is the job of the ratter to control these pests. Vermin of many types inhabit buildings in both town and country and can make life uncomfortable or even dangerous unless skilled ratters are called upon to deal with them. Although pest control is filthy and often dangerous, it is steady work and rat-catching is one of the more lucrative unguilded...   [click here for more]
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Agrik: Cohorts of Gashang

Agrik: Cohorts of Gashang


The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its...   [click here for more]
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Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the practical worship...   [click here for more]
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Courtesans

Courtesans


Courtesans are providers of luxurious entertainment. Members of the Courtesans' Guild are trained in the erotic arts but the guild's services go well beyond sexual ministrations. Individuals visiting one of the guild's establishments enjoy exquisite food and drink and superb music amid sumptuously decorated surroundings. Guild houses are far above common brothels in luxury and decorum. This article...   [click here for more]
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Fyvria Expansion (Pages 7 to 12)

Fyvria Expansion (Pages 7 to 12)


A compendium of spells, lore, and experiment notes assembled by Theron of Yisgaraen during his ill-fated expedition with Bognor of Barth to the Anoth Delta. Theron was the sole survivor of the journey which has come to be known as Bognor's Folly (see HârnPlayer). Contains 11 new Fyvrian spells. THERON'S LARDER (I) LURE OF THE FALCON (II) BEASTLY BURDEN (II) LOVE PERFUME (II) THERON'S SWARM...   [click here for more]
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Rodents

Rodents


Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity. Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster...   [click here for more]
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Teamsters

Teamsters


Teamsters are professional drivers who use pack and draft animals, as well as carts and wagons, to convey loads on behalf of those who hire them. They are expert drivers and navigators and carry goods and people overland from one settlement to another, both within and between Hârnic kingdoms. The profession of teamster is an unguilded one, although teamsters in some areas, such as the Thardic Republic,...   [click here for more]
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Agrik: Herpa the Mace

Agrik: Herpa the Mace


Hârn is home to many clerical orders devoted to Agrik, the dark god of war and violence, but none is more mystical than the Order of Herpa the Mace, whose priests are known for their ability to foresee the future with remarkable clarity. Although village soothsayers may claim similar prophetic talents, the Herpans are reputed to gain their powers by feeding the appetites of the V'hir, Agrik's...   [click here for more]
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Hyen Keep

Hyen Keep


Hyen: An imposing keep on Rethem's border with Kanday, Hyen is held by the Order of the Copper Hook, an Agrikan fighting order. Hyen and its surrounding manors are all that remain of the order's once-extensive lands in southern Rethem, the rest having been lost to them a generation ago during Ezar's War. The Copper Hook never recognized the treaty that ended that war and its members continue to raid...   [click here for more]
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Ilme

Ilme


Ilme is a Bestiary article. The Ilme are a strange race of mere-dragons, among the most unique and mysterious of the intelligent races on Hârn. The Ilme have an ancient culture with a complex language and a deep mythology. They bear some likeness to their great dragon cousins, and many a reported tale of dragonkind was almost certainly really an Ilme encounter, but there are significant differences....   [click here for more]
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Ithiko Castle

Ithiko Castle


Ithiko castle in Rethem's Hohnamshire is the seat of Earl Herrin Barzak. The earl is a loyal supporter of the king and a staunch enemy of the Earl of Tormau to his north. Ithiko was originally built as a fortress on the edge of the Corani Empire and is infamous as the birthplace of the Morgathian prophet Balsha and the rallying point of the Balshan Jihad. Ithiko is a pilgrimage destination for Morgathians...   [click here for more]
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Kubora Barbarians

Kubora Barbarians


The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them. This article includes the six Kubora pages found in HârnMaster Barbarians, plus an additional eight expansion pages that describe each of the 26 tribes of the...   [click here for more]
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Siem: Uthriem Roliri

Siem: Uthriem Roliri


Hârnic Organization Uthriem Roliri, Brotherhood of the Forest in the Sindarin tongue, is a covert brotherhood of human woodsmen and rangers intent on protecting the wilderness and its wildlife. The group was founded by followers of Siem in the foothills of the Sorkin Mountains in the second century TR as a reaction to the depredations committed by gargun. The Uthriem Roliri exists only on...   [click here for more]
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Glassworkers

Glassworkers


Glassworking is a mysterious art to most Hârnians and its practitioners are sometimes presumed to use magic. Glass is most commonly encountered in the form of expensive tableware, mirrors and lanterns, and bottles for luxury perfumes, exotic spices, and imported spirits. Glass jars, flasks, and tubes are in demand from alchemists, apothecaries, and students of arcane lore. A few glassworkers are experimenting...   [click here for more]
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Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
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Weasels

Weasels


Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open. Weasels is a bestiary article. It describes the habitat and physical...   [click here for more]
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Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent people,...   [click here for more]
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Agrik: Order of the Eight Demons

Agrik: Order of the Eight Demons


The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while...   [click here for more]
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Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.    The Escorsen's...   [click here for more]
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Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
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Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to really...   [click here for more]
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Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during the last century.   The Jarin article...   [click here for more]
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Larani: Order of Hyvrik

Larani: Order of Hyvrik


Hyvrik is the name given to the legendary red and white checkered shield of Larani, goddess of chivalry and battle. Just as Hyvrik protects the "Unwilling Warrior" from her foes, so does this order of her priesthood seek to protect her followers. The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath that...   [click here for more]
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Larani: Order of the Spear of Shattered Sorrow

Larani: Order of the Spear of Shattered Sorrow


Since its start as a group of zealous Laranian missionaries, the Order of the Spear of Shattered Sorrow has become a powerful force in the religious and secular realms of eastern Hârn. Commonly referred to as the Order of the Spear, the order stands shoulder to shoulder with powerful and puissant earls with vast lands and military might while struggling to retain its theological and spiritual focus....   [click here for more]
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Oselbridge

Oselbridge


Oselbridge is a welcome waystation for weary travelers on the Genin Trail, the road between Tashal and Thay in eastern Hârn. The bridge is the only crossing of the Osel River and most travelers spend a day or two at this oasis of civilization. Because of its strategic location, there has been an on-going dispute over control of Oselbridge for centuries. The bridge has been seized from time to time...   [click here for more]
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Patrel: Tribal Gathering Site

Patrel: Tribal Gathering Site


Patrel is the site of the annual gathering of the nomadic Hodiri tribal nation. Located on the woodland plain of Horadir close to the Jebru River, Patrel features the largest natural spring in the area and provides excellent grazing for the tribesmen’s horses. The Patrel article describes the location's history and current situation. It provides details for the annual tribal gathering and...   [click here for more]
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Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the reclusive...   [click here for more]
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Harpers

Harpers


Harpers are professional musicians. Most earn their living as performers although some specialize in the crafting of fine musical instruments such as the harp, flute, drum, horn, and lute. Truly great harpers can make instruments of seemingly awesome enchantment and play them with such skill as to coax any emotions they wish from their listeners. The College of Harpers is a member organization of the...   [click here for more]
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Innkeepers

Innkeepers


The Innkeepers' Guild has a monopoly over the operation of inns and taverns. The masters of this guild are mostly well-respected and influential guildsmen, partly because of the high profile of their establishments in a community, and not least because of the covert links between some masters and the Lia Kavair (Thieves' Guild). This article covers the following: Inns, Taverns, Hostels Structure...   [click here for more]
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Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and...   [click here for more]
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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
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Tormau Castle

Tormau Castle


Tormau castle in northwestern Rethem is the principal seat of Earl Denyl Lynnaeus, the most powerful of the kingdom's three tenants-in-chief and the most dangerous rival to King Chafin III. Tormau's location on an island in the mouth of the Denia River and astride the Scarlet Ribbon allows it to control trade with the tribes of the Peran region. Tormau dominates northern Rethem and the earl is carefully...   [click here for more]
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Ostlers

Ostlers


The Ostlers' Guild has a monopoly on breeding, caring for, and selling horses for profit. This monopoly extends to ponies, mules, and donkeys. Most master ostlers work as stablemasters, providing shelter, food, and water for horses owned by others. The majority work with innkeepers as free or bonded masters, but others are bonded to major nobles, legions, and fighting orders. An all-around master...   [click here for more]
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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site and...   [click here for more]
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Lythia Continent Map

Lythia Continent Map


Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra...   [click here for more]
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Menekod Castle

Menekod Castle


Menekod is one of the most important defensive positions in western Hârn. Sometimes called the key to the Kingdom of Kanday, it is held by the Order of the Checkered Shield, a fighting order of Larani, the goddess of chivalry and battle. The Checkered Shield is one of the finest military forces on Hârn and is engaged in ongoing conflict with the Order of the Copper Hook, a fighting order dedicated...   [click here for more]
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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
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Genin Trail

Genin Trail


Trade Route The Genin Trail, one of Hârn’s major trade routes, traverses three kingdoms (Melderyn, Chybisa, and Kaldor) and leagues of barbarian-infested wilderness to connect the cities of Thay and Tashal. Travelers cross highland forests and open grasslands, all the while watching for ambushes by tribesmen or bandits. The unpaved trail is rough, rutted, and often muddy, even within the...   [click here for more]
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Gythrun Castle

Gythrun Castle


Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjugation...   [click here for more]
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  In Nomine Core Rulebook