The ACE Adventure Design Method is useful for RPG adventure designers and authors alike. It uses four acronyms: ACE, AIMS, LAND and WHAT to aid in the design of an adventure from a purely fictional point-of-view, allowing you to leave the "crunch" of mechanics behind while you focus of the conflict, npcs, locations and encounters.
Used to design The Destroyer of Ages (available now on Patreon) and... [click here for more]
Session Zero is a zine geared towards collaborative world building, using inspiration from popular media.
Issue 1: The Smoldering Swamp looks to The Princess Bride for inspiration; inspired by - but not a slave to - that inspiration. So while you'll find a chocolate covered pill to help someone recover from being "mostly dead", bursts of flame and pits that will swallow you without warning,... [click here for more]
The Barrow, inspired by my favorite video game by Bethesda Softworks, is loaded with content to add to any game of Dungeon World!
7 Barrow features 9 Creatures 2 Potions and 2 Rings as templates for creating your own 3 Very simple crafting moves 5 Legendary Artifacts 4 Factions 1 Steading 185 Questions to help incorporate this content into any Dungeon World game ... [click here for more]
The Dark Forest, inspired by one of my favorite book series by J.K. Rowling, is loaded with content to add to help you build a new campaign world!
6 features, 10 creatures and 5 Legendary Artifacts with questions to customize them for your world Articles about Rituals and Wands 5 Cleric Spells 5 Wizard Spells 12 Source-inspired World Building questions and a map and plot generator that lets... [click here for more]
An adventure for Dungeon World
The Destroyer of Ages is a dragon as old as time who decides the fate of the world for all eternity. When she decides it's time for the current age to end she manifests herself and her tower in the world and begins a ritual that will wipe the earth clean in preparation for the birth of a new age. It's not the first or even the hundredth time she has... [click here for more]
An adventure for Dungeon World
The frost giant Valkimar is sending waves of hobgoblins into the countryside to capture people for use as chess pieces on a giant chess board. When they succeed at capturing your Queen and a rival kingdom’s bishop all out war between the two kingdoms becomes a real threat to the realm as each holds the other responsible.
A high stakes game of... [click here for more]
An adventure for Dungeon World, plus a 5-page spread about linking ALL 6 issues of Session Zero into a campaign!
A civilization that had torn itself out of time to avoid annihilation at the hands of The Destroyer of Ages has now appeared in our own age, deep below a modern dwarven village. Strange things are happening in the village above as souls that have been trapped for millennia... [click here for more]
WINGS - "Wherever Imagined" Narrative Game System - formerly known as One Sheet RPG is a very rules-lite, narrative roleplaying game that I created for a friend who wanted a “super simple RPG without a bunch of fiddly stuff to worry about so we can just tell a cool story". I tried to boil a role-playing game down to the absolute essentials, and this is the result. WINGS is almost... [click here for more]
World Building Example - Session Zero shows how you can use my zine Session Zero to create a new world with your players, for any roleplaying game you wish to play.
Session Zero: Built for Dungeon World, useful for ANY Roleplaying Game! ... [click here for more]