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Savage Suzerain (Savage Worlds)

Savage Suzerain (Savage Worlds)


Suzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded). This edition of Suzerain is written for the Deluxe edition of the Savage Worlds rule system, expanding the core rules in a number of key ways - a new approach to races is just the beginning. Suzerain takes characters from one world...   [click here for more]
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Dungeonlands: Consort of the Lich Queen (Savage Worlds)

Dungeonlands: Consort of the Lich Queen (Savage Worlds)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
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Dungeonlands: Machine of the Lich Queen (Savage Worlds)

Dungeonlands: Machine of the Lich Queen (Savage Worlds)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space. The Lich Queen has trapped your heroes in her ever-shifting labyrinth.  They've survived the Tome of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon.  Left or right, fight or hide, rescue an angel or ally with...   [click here for more]
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Dungeonlands: Palace of the Lich Queen (Savage Worlds)

Dungeonlands: Palace of the Lich Queen (Savage Worlds)


"You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub. The variety is great -- every encounter is different and interesting in its own right. No way for the PCs to get bored in this one!" - Ray Vallese (Planescape, Numenara, The Strange)...   [click here for more]
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Dungeonlands: Tomb of the Lich Queen (Savage Worlds)

Dungeonlands: Tomb of the Lich Queen (Savage Worlds)


Enter… and die! Dungeonlands is Savage Mojo’s realm of fantasy maiming, centered on the Lich Queen’s abode. This old school killer dungeon is split into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy. For high rank characters that have been summoned across time and space - you can take any character from any setting into the tomb – the lich queen’s devious...   [click here for more]
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Shaintar: Legends Unleashed

Shaintar: Legends Unleashed


This is the full book, complete with all Player and Game Master information for Heroic and Legendary play! Your Savage Worlds fantasy gaming experience grows to Heroic and Legendary levels with this highly-anticipated follow-up to Shaintar: Legends Arise. "The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital part...   [click here for more]
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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
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Caladon Falls Player’s Guide (Savage Worlds)

Caladon Falls Player’s Guide (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, god-like leaders of the Wild army, are rampaging across Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is...   [click here for more]
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Clockwork Dreams (Savage Worlds)

Clockwork Dreams (Savage Worlds)


For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans. Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond...   [click here for more]
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Clockwork Dreams Primer

Clockwork Dreams Primer


The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath. Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on...   [click here for more]
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Dogs Of Hades (Savage Worlds)

Dogs Of Hades (Savage Worlds)


Newly updated Continuum Edition! Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune, and epic battles to make all the Greek poets proud. Nearby barbarian planets are subdued, mostly, and the city states are...   [click here for more]
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Dogs Of Hades Player’s Guide (Savage Worlds)

Dogs Of Hades Player’s Guide (Savage Worlds)


This is a PDF download of the first (player's) section of the full Dogs of Hades book. It's for players who don't want to read all the GMs secrets and the campaign scenarios. Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune,...   [click here for more]
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Dungeonlands: Consort of the Lich Queen (Pathfinder)

Dungeonlands: Consort of the Lich Queen (Pathfinder)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
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Dungeonlands: Machine of the Lich Queen (Pathfinder)

Dungeonlands: Machine of the Lich Queen (Pathfinder)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space. The Lich Queen has trapped your heroes in her ever-shifting labyrinth. They've survived the Tome of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon. Left or right, fight or hide, rescue an angel or ally with a...   [click here for more]
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Dungeonlands: Palace of the Lich Queen (PF)

Dungeonlands: Palace of the Lich Queen (PF)


"This is one of the best third party adventures I have seen for Pathfinder." - RPG Knights "You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub. The variety is great -- every encounter is different and interesting in its own...   [click here for more]
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Dungeonlands: Tomb of the Lich Queen (Pathfinder)

Dungeonlands: Tomb of the Lich Queen (Pathfinder)


Enter… and die! Dungeonlands: the isolated realm of the Lich Queen, cut off from the worlds and planes heroes know. This old school killer dungeon is so massive we had to split it into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy. For those who wish to keep playing beyond the conventional adventure path, this megadungeon is designed to challenge...   [click here for more]
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Festive Special: Shanghai Turkeypocalypse

Festive Special: Shanghai Turkeypocalypse


Some apocalypses come with four horsemen. Some are accompanied by fire and destruction. This one’s feathery and plump around the middle. In the Suzerain universe there are plenty of strange corners to reality. None is stranger than what happened in the small Maryland town of Shanghai in 1848, though. Forgotten by history, we tell the true story of one Shanghai night, when a burp in space-time linked...   [click here for more]
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Festive Special: The Nightfall Before Christmas

Festive Special: The Nightfall Before Christmas


For this One-Sheet, take a trip to Mechadia, the steampunk realm of the Fey. Among the happy revelers is poor Betty the Yeti, who just discovered her sack has a space-time portal in the bottom of it. Now her presents have all disappeared into a scary past age of the dark, Gothic realm of Nightfall – a place where a “festive spirit” is more likely to drain your life essence than to give you good...   [click here for more]
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Millennium Knights (Savage Worlds)

Millennium Knights (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the tuxedo, load...   [click here for more]
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Millennium Knights Player's Guide (Savage Worlds)

Millennium Knights Player's Guide (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
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Nocturne (13th Age Compatible)

Nocturne (13th Age Compatible)


Nocturne (13th Age) Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age! Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens themselves,...   [click here for more]
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Nocturne Players Guide (13th Age Compatible)

Nocturne Players Guide (13th Age Compatible)


Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age! Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens themselves, taking the place of traditional 13th Age Icons:...   [click here for more]
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Noir Knights (Savage Worlds)

Noir Knights (Savage Worlds)


This Savage realm of Suzerain is the tale of the 1930s Great Depression as you've never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where government agents investigate paranormal activity across a hard boiled film noir America. Whether it's a supernatural swampland encounter in Florida or otherworldly conspiracies...   [click here for more]
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Noir Knights Player’s Guide (Savage Worlds)

Noir Knights Player’s Guide (Savage Worlds)


This is PDF product includes the first (player's) section of the full Noir Knights book. It's for players who don't want to read all the GMs secrets and the campaign scenarios. This Savage realm of Suzerain is the tale of the 1930s Great Depression as you've never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where...   [click here for more]
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Relic: A Door to Where?

Relic: A Door to Where?


The Wild-Scarred Lands are not to be traveled lightly. This is where the Warlocks first came and started the War of the Wild, ending the Second Age and all-but destroying the Caladon Kingdom which had its cities here. In the Third Age, Caladon is but a mere memory. However, some memories linger on and the Maelstrom connects time and space together. The heroes must journey back in time to save countless...   [click here for more]
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Relic: Into The Depths

Relic: Into The Depths


The heroes take refugee from a storm inside a cave only to realize that they are not alone... This cave holds monsters that could prove to be as deadly as the storm outside. This is a Savage Suzerain One Sheet for the third age of Relic, our fantasy realm. Product contains: A 4-page high resolution PDF plus a print friendly version for free. A copy of Savage Suzerain is also recommended to get the...   [click here for more]
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Relic: Stumbling

Relic: Stumbling


Exploring through the scrubby desert, the heroes stumble across long abandoned town. However, things are rarely as straightforward as they seem to be. Stumbling is a Savage Suzerain One Sheet set in the Third Age of Relic, our fantasy realm. Product contains: A 4-page high resolution PDF plus a print friendly version for free. A copy of Savage Suzerain is also recommended to get the best out of this...   [click here for more]
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Relic: What's To Be Done

Relic: What's To Be Done


When an intelligent disease plagues a city, the heroes are requested to deal with the problem. They must figue out the cause and the solution before the disease takes the townspeople. What's To be Done is a Savage Suzerain One Sheet set in the Third Age of Relic. Product contains: A 4-page high resolution PDF plus a print friendly version for free. A copy of Savage Suzerain is also recommended to...   [click here for more]
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Relic: Winds Of Change

Relic: Winds Of Change


In the mythical First Age of this fantasy realm, Relic scholars note that an evil spirit of great power, called Ynyas, rampaged across the lands of Austeria before she disappeared without a trace. No record remains of what happened, no stories in any of the faiths of the land. The First Age was a time before the gods left the mortal realms, truly wild times for the world, and almost anything could...   [click here for more]
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Savage Suzerain Adventure Deck

Savage Suzerain Adventure Deck


Newly updated Continuum Edition! Savage Worlds is a really fun rules system - which is why we created Savage Suzerain. One of the things about Savage Worlds that's really really fun is the use of adventure deck cards, to add a little spice to each session. Well, now you can have the Savage Suzerain Adventure Deck, custom built to add extra zing to your adventurers, heroes and demigods....   [click here for more]
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Savage Suzerain Adventure Deck Premium

Savage Suzerain Adventure Deck Premium


Newly updated Continuum Edition! Savage Worlds is a really fun rules system - which is why we created Savage Suzerain. One of the things about Savage Worlds that's really really fun is the use of adventure deck cards, to add a little spice to each session. Well, now you can have the Savage Suzerain Adventure Deck, custom built to add extra zing to your adventurers, heroes and demigods....   [click here for more]
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Savage Suzerain Continuum Guide

Savage Suzerain Continuum Guide


So, you want to be a Demigod? Choose a place, a cave, a town, a far-flung planet. Now choose a time, when dinosaurs roamed the Earth, when aliens invaded our star sector… once again, anything goes. Now choose a genre, from horror to swashbuckling, steampunk to sci-fi, fantasy to fairytales.... Where your place, time and genre intersect, that’s Suzerain. Try it again tomorrow...   [click here for more]
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Savage Suzerain Millennium Knights Character Options

Savage Suzerain Millennium Knights Character Options


It\'s 1999 and monsters don't exist. They\'re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world\'s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it\'s time to get to work. Wear the tuxedo, load...   [click here for more]
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Set Rising (Savage Worlds)

Set Rising (Savage Worlds)


The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task. Across the universe, the future is about to be Set....   [click here for more]
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Set Rising Official Soundtrack

Set Rising Official Soundtrack (audio product)


The shifting sands. The smell of spices on the air. The roar of feral gods charging after you, intent of ripping you atom from atom. Yep, it's the joy of our Set Rising http://www.rpgnow.com/product/114361/Set-Rising-Primer?term=Set+Rising+Primer setting, and this is the soundtrack to the god-stomping action by our master composer, Alex Cottrell. It's also a fine set of tunes for any Arabian themed...   [click here for more]
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Set Rising Primer

Set Rising Primer


The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task. Across the universe, the future is about to be Set....   [click here for more]
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Shaintar Adventure: Frank's Thank You!

Shaintar Adventure: Frank's Thank You!


Who is Frank? Frank is any one of the Grayson's Grey Rangers - he's an opportunity to start a story if you will.  Frank's Thank You is the final product of those funded in the 2013 Shaintar kickstarter.  Designed for a group of 4-6 heroes just starting out (Novice or Seasoned), this three part adventure introduces you to the Epic High Fantasy world of Shaintar. Meet Frank: he...   [click here for more]
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Shaintar Adventure: In Lord Severance's Service

Shaintar Adventure: In Lord Severance's Service


Lord Damon Severance has a problem...and needs your help! In Lord Severance's Service will take a party of heroes on a two part adventure. First, its time to find out who is asking questions about the Cauldron's. It's only been a hundred years since they were all opened and NO ONE wants that to happen again - except maybe those crazy Kal-A-Nar people. Who is asking questions? What do they want? Where...   [click here for more]
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Shaintar Adventure: The Burning Heart

Shaintar Adventure: The Burning Heart


Shaintar Adventure: The Burning Heart A Legend in the Making. Back in 2008 (we think) Sean Patrick Fannon ran a series of games over the course of several conventions with larger games at that years Origins and an Epic finale during Gen Con. This EPIC Event has been written into a full adventure that GM can really sink their teeth into. It starts wtih two legends and a twisted...   [click here for more]
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Shaintar Anthology #4: Magic and Mysteries

Shaintar Anthology #4: Magic and Mysteries


Welcome to Shaintar, traveller. Sit down and read a while.  This is Shaintar's 4th anthology: Magic and Mysteries The first part of the anthology contains the 7 Black Lantern Reports. Here you'll find out all about the Black Lantern Society, how they're structured, what it takes to become a Brother and a number of secrets are revealed. Following are several reports filed by Brothers detailing places...   [click here for more]
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Shaintar Anthology: Enemies, Old and New

Shaintar Anthology: Enemies, Old and New


Welcome to the third of our four anthologies; Enemies: Old and New. Within these pages, you will find four adventures along with the guidebooks for those nations whose sole focus is acquiring power over the lands to the south. Player's and GMs will find vital background information, including the history of these countries and the reasoning behind why they’ve turned to evil at the...   [click here for more]
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Shaintar Anthology: Independent Kingdoms

Shaintar Anthology: Independent Kingdoms


Welcome to our second anthology; Independent Cities & Kingdoms of Shaintar. Within this tome, you will find a compilation of all the Independent locations - whether city/state, small country or political system with no ties to the southern nations. Player’s and GMs will find background information, history, beliefs, dress and so much more about these cultures and how they’ve defined...   [click here for more]
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Shaintar Anthology: Southern Kingdoms

Shaintar Anthology: Southern Kingdoms


THE JOURNEY NEVER ENDS Battles won. Homes saved. Mysteries revealed. Now things get really interesting! ~ Sean Patrick Fannon, Creator of Shaintar Many of Shaintar's heroes have humble beginnings within the Southern Kingdoms - those who have chosen to stand together in the light and stand strong against the forces of evil; whether they be Darkness, Flame or Tempest. This is the fist anthology...   [click here for more]
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Shaintar Black Lantern Report: Dragon Cult

Shaintar Black Lantern Report: Dragon Cult


The Dragon Cult! Feindish group dedicated to bringing Dragons (an unholy union between a Demon and a Fae) back to Shaintar to rule. The report, written by Brother Shen who is embedded withing the cult tells of the "Wings" or cells of the cult, what those in charge are called and the tasks of The Breath, Scales, Fangs and other members are. Shen also provides details of the inner workings...   [click here for more]
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Shaintar Black Lantern Report: The Red Store

Shaintar Black Lantern Report: The Red Store


Black Lantern Report: The Red Store This group of agents and assassins has a goal diametrically opposed to that of the Black Lantern Society. No one knows who the elusive Merchant is, much less what his ultimate goals are. The only thing that is known was provided by the Brother who wrote this report - an assassin and troubleshooter within one of the cells of the organization called "Caravans"....   [click here for more]
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Shaintar Guidebook: Brinchie

Shaintar Guidebook: Brinchie


The Brinchie: an often misunderstood race. Many think these folk are demons simply because they come from Norcan Darr and must be some different sort of Childer, right? Wrong! Well, yes, they might have come from Norcan Darr, but they’ve been a staunch ally in the wars against Darkness and Flame. Welcome to the Guidebook for the Brinchie, an oft misunderstood race of feline humanoids found...   [click here for more]
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Shaintar Guidebook: Desert Princes

Shaintar Guidebook: Desert Princes


"Come, traveller and listen! The desert is a harsh mistress and you've much to learn if you will survive. Take water with me and I'll see if you are worthy of my attention." guide, name unknown, in the Aradi desert. The desert is always trying to kill you, whether from heat or sandstorm or lack of water or monsters never heard of before. There's beauty here and...   [click here for more]
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Shaintar Guidebook: Elvish Nation

Shaintar Guidebook: Elvish Nation


The soucebook for Shaintar's elves, Elvish Nation takes you deep through the forests of this proud and magical people. You'll learn about the Unias, Quo-Unias and about the delicate balance between tradition and progress or the older Eldakar vs. the Alakar.  We'll talk about everything from Architecture to Beliefs and rituals.   There's no nobles or peasants but there are terms given to certain...   [click here for more]
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Shaintar Guidebook: Kal-A-Nar

Shaintar Guidebook: Kal-A-Nar


The Kal-A-Nar Empire! Worshipers of Ceynara, Queen of Hell and her Demon horde. This harsh country lives under the motto "Might makes Right!" and only those who've proved themselves in battle have any chance at advancement. Warlords rule over all except for Ceynara's Accolytes and the Tor Mastak. The Emperor is a mysterious figure and some whisper that he is dead and the...   [click here for more]
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Shaintar Guidebook: Korindia

Shaintar Guidebook: Korindia


Korindia, Revealed! Home of the elusive race of the M'adukar. Originally part elf, part human, this race has become completely separate from each of its parent races. These people are seen as either pretty humans or blunt featured elves. They've a culture all their own and they bow to no one. Kor waited until his parents died and then took as many of his people as he could and left their unhappy...   [click here for more]
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