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Alien Body PlansCopyleft WorldsHow-To Cultures
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Lists of 108 Things
 
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108 Bear-Themed Monsters (or Friends)

108 Bear-Themed Monsters (or Friends)


This is exactly what it says on the tin: a list of 108 bear-themed monsters (or friends, with a good Diplomacy roll!), perfect for that Night of 1,001 Bears session that I know you've been planning forever. Inside, you'll find bear-themed monsters like... The Bearricade, which is a horrific, living wall crafted from the fused bodies of many bears. Only someone with a magical key or totem...   [click here for more]
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108 Clown Names

108 Clown Names


This is exactly what it says on the tin: a list of 108 clown names, each one developed according to advice from real clowns on Clown-Forum.com. You can't get much more official than that! Use them for clowns of all varieties: doctor clowns, serial killer clowns, robot clowns, spider-demon clowns, happy clowns, killer clowns from outer space... Check the full-size preview for more. ...   [click here for more]
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108 Encounters with Zombies (or Other Monsters)

108 Encounters with Zombies (or Other Monsters)


This is exactly what it says on the tin: a list of 108 ways to tell your players that they've come across a zombie. Each encounter has a story behind it, if your players want to dig into it rather than run in the opposite direction, and can be adapted for other kinds of monsters. Inside, you'll discover that... It is in a well-barricaded room, amid chewed bones and scraps of flesh. It is standing...   [click here for more]
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108 Forms of Money

108 Forms of Money


This is exactly what it says on the tin: a list of 108 forms of money. If you've ever wanted someone in your setting to use something other than cash or gold coins, then look no further. This list includes 16 food items, 19 animal products, 8 consumable items, 16 plant products, 27 forms of metal money from balls to nails, and 22 more forms of money that couldn't fit into a neat category like the...   [click here for more]
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108 Medieval English Beverages, Dishes, & Snacks

108 Medieval English Beverages, Dishes, & Snacks


This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Medieval England. If your players want to know what they're eating and you don't have a PhD in Medieval Studies, then look no further. This list includes 18 beverages, 13 bread-based dishes, 12 fruit dishes, 21 porridges & stews, 30 other meat dishes, and 14 miscellaneous dishes that are harder to classify....   [click here for more]
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108 Medieval European Crops

108 Medieval European Crops


This is exactly what it says on the tin: a list of 108 Medieval European crops. Never again will you leave your players' suspension of disbelief broken because you forgot that potatoes and pumpkins are out of place for Fantasy Not-Europe! This list includes 30 fruits, 11 grains, 24 herbs, 11 nuts and legumes, and 32 vegetables, along with a little bit of information on each. It pairs well with 108...   [click here for more]
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108 Medieval German Beverages, Dishes, & Snacks

108 Medieval German Beverages, Dishes, & Snacks


This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Medieval Germany. If your players want to know what they're eating and you don't have a PhD in Medieval Studies, then look no further. This list includes 18 beverages, 11 bread-based dishes, 17 fruit dishes, 12 pies & sausages, 18 soups & stews, 19 other meat dishes, and 13 miscellaneous dishes that...   [click here for more]
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108 Orcish Names + Meanings

108 Orcish Names + Meanings


This is exactly what it says on the tin: a list of 108 personal names for orcs or another militant culture. These names have been designed to feel as though they belong to a single culture, so expect to spot common elements, be able to get a sense of how they fit together, and make more names that fit. ...   [click here for more]
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108 Personal Names and Surnames: Basque

108 Personal Names and Surnames: Basque


This is exactly what it says on the tin: a list of 108 personal names and surnames from Basque culture, with meanings included. Use them for Basque characters or as inspiration for fictional cultures. This list has 40 male personal names, 40 female personal names, and 28 surnames. ...   [click here for more]
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108 Personal Names: Amharic / Ethiopian

108 Personal Names: Amharic / Ethiopian


This is exactly what it says on the tin: a list of 108 personal names from the Amharic or Ethiopian language, with meanings included. Use them for Amharic-speaking or Ethiopian characters or as inspiration for fictional cultures. This list has 54 male personal names and 54 female personal names. Male names can also be used as patronymic surnames without alteration (e.g. Meles, son of Dawit, would...   [click here for more]
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108 Personal Names: Aztec

108 Personal Names: Aztec


This is exactly what it says on the tin: a list of 108 personal names from Aztec culture, with meanings included. Use them for Aztec characters or as inspiration for fictional cultures. This list has 36 male personal names, 36 female personal names, and 36 unisex personal names. ...   [click here for more]
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108 Superpower Origins

108 Superpower Origins


This is exactly what it says on the tin: a list of 108 origins for your superhero (or supervillain)! Never show your players a bog standard supervillain (or hero) again! Inside, you'll find that you received your powers... ...from a magic potion whose major ingredients were nasty things like arsenic. It was not a great night, but you pulled through. ...from a strange fungus that you encountered...   [click here for more]
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108 Superpowers or Spells

108 Superpowers or Spells


This is exactly what it says on the tin: a list of 108 ideas for superpowers (or spells, if you're running a fantasy game). Never show your players a bog standard supervillain (or hero) again! Inside, you'll find superpowers or spells like... The power to create a second body for yourself while you are dreaming. This other body’s appearance and power set are up to you every time, but with...   [click here for more]
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108 Swords, Polearms, & Other Sharp Things from Europe

108 Swords, Polearms, & Other Sharp Things from Europe


This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further. This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts. It...   [click here for more]
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Alien Body Plans: Hexapods and Other Ecdysozoa

Alien Body Plans: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play? If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all. Primates and...   [click here for more]
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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view). This content previously appeared on Seventh Sanctum, The...   [click here for more]
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Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)

Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores corporatocracy, or "rule by corporations." The first chapter, Market Analysis,...   [click here for more]
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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
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Species Shock #1: Agloanikoi - The Gameplayers

Species Shock #1: Agloanikoi - The Gameplayers


Worldbuilding can be hard, especially when it comes to aliens. All too often, fictional aliens feel like they're really just humans in costumes. Even when they are weird enough to feel truly nonhuman, they're usually still suffering from a serious case of monoculture-itis. Species Shock aims to supply you with truly alien extraterrestrials, covering everything from planet of origin to biology,...   [click here for more]
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Strange Nations: A Worldbuilding Resource

Strange Nations: A Worldbuilding Resource


Strange Nations is a collection of more than thirty cultures ready to be dragged and dropped into your world, with cultures appropriate for every kind of setting from high fantasy to contemporary horror to space opera. While each entry has certain setting assumptions, there are also suggestions for adapting them to other genres. Here is the city-state of Iditt, where necromancy is an accepted...   [click here for more]
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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet,...   [click here for more]
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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy...   [click here for more]
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