Title |
Publisher |
Price |
Assassins of the Vast Desert
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Assassins of the Vast Desert has the character(s) track a band of assassins back to their desert hideout. An artifact has been stolen, and the players need... [click here for more] |
Parts Per Million |
$3.98
|
Camaraderie
Solo playing Comrades The Revolutionary RPG
Comrades The Revolutionary RPG is a PbtA game about fighting towards a revolution. These rules add solo play to its capabilities.
Create randomized factions that are working towards their own ends and don't care who gets trodden under to achieve them.
Everything works off of d6, and most of the time you will be using... [click here for more] |
Parts Per Million |
$4.95
|
Cozy, Murder, Solo
Compatible with Brindlewood Bay
This solo supplement is intended to compliment Brindlewood Bay by Jason Cordova and The Gauntlet.
What it adds to the game are tools for creating random mysteries, suspects, clues, and void clues.
You also get an Oracle that works like any other move, with positive and negative outcomes replacing hits and misses.
Alongside the core solo rules, you... [click here for more] |
Parts Per Million |
$4.95
|
Evergreen Valley
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Evergreen Valley is an overground adventure where the characters are needed to retrieve the cure for a plague ravaging the town of Evergreen.
The plague is having... [click here for more] |
Parts Per Million |
$3.99
|
Foul Sewers
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
When teeming humanity, and dwarf and elf-manity, fills a city to overflowing, the impact goes way beyond the city walls.
In this adventure, other races join forces to fight... [click here for more] |
Parts Per Million |
$4.00
|
Masked Hero
Solo Rules Supplement for MASKS
These rules have been created to help play MASKS [Conway MASKS New Generation] solo. The solo game mechanics are set to look and feel like a standard Move as much as possible.
I also pick out and use character Labels as part of the imagination prompts for answering questions.
As the game mechanics for MASKS are so simple, much of this book is based around... [click here for more] |
Parts Per Million |
$4.95
|
Mastermind
Compatible with The Between
This solo supplement complements The Between by Jason Cordova and The Gauntlet.
This supplement adds a simple Oracle Move to answer questions you would typically put to your Keeper. It also then works through the processes of each phase of the day with advice and guidance on who to handle each stage as a solo player running both Keeper and hunter roles.
There... [click here for more] |
Parts Per Million |
$4.95
|
This booklet contains random number tables. In this case 2d6 rolls intended for Apocalypse World Engine, Apocalypse World and Dungeon World games. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a... [click here for more] |
Parts Per Million |
$0.99
|
Realms of Solo
Solo Roleplaying Realms of Peril
Realms of Peril by Spellsword is an interesting mix of Powered by the Apocalypse and d20. You get all the PbtA features you know and expect, player-facing rolls and moves for everything, but all scaled up to use a d20.
The other cool thing about the core game is the wealth of random tables in the Game Master's Reference. Nothing makes solo play easier... [click here for more] |
Parts Per Million |
$4.95
|
Root of Evil
A 5e Compatible Adventure for Group or Solo Play
I have been playing in a regular 5e game recently, as a result of that I have started to convert some of my Dungeon World adventures over to 5e, and I like the end result. It marries up some of the improvisational techniques from my original adventure, such as establishing questions, with 5e stats and DC challenges.
Root of Evil describes... [click here for more] |
Parts Per Million |
$4.00
|
Root of Evil
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Root of Evil describes the descent into madness of a druid over the death of his sacred oak, and the dryad that lives with it. That tipping over the edge puts into place... [click here for more] |
Parts Per Million |
$3.98
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
Spark of Light
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy games and equally at home used for GM led groups or solo play, using any of the available oracles or sets of solo tools.
Spark of Light is set in a fantastic underground cavern, the hiding place of a holy artefact.
The character(s) have to overcome death defying barriers, terrible monsters... [click here for more] |
Parts Per Million |
$3.99
|
Temple of Hell
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy games and equally at home used for GM led groups or solo play, using any of the available oracles or sets of solo tools.
Temple of Hell has the characters investigate the final resting place of a mage of legendary reputation.
They will soon find out the source of the mages power and have... [click here for more] |
Parts Per Million |
$3.99
|
Dwarven Legacy
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Dwarven Legacy is a tough adventure! As the screenshots below show, the biggest threat is a dragon! this adventure is not for the faint-hearted! The entrance to a dwarven... [click here for more] |
Parts Per Million |
$3.99
|
The Dwarven Mine
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favourite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
The Dwarven mine is a classic adventure with monsters to fight, traps to avoid, and a puzzle to solve. The map uses the 3rd dimension, allowing enemies to attack from... [click here for more] |
Parts Per Million |
$3.99
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