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Hottest Dungeons & Dragons, Miscellaneous, EPUB/MOBI
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Newest Titles in This Section
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Products found in this section... |
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Title |
Publisher |
Price |
Creating NPCs Like Never Before
From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists.
Names (no images here, but two lists,... [click here for more] |
Metal Weave Games |
$9.99
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The city is called Redoubt.
And as far as anyone knows, it is the last.
Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. Regions of desolation, but also regions of plenty. And so it was for millennia, through two dynamic ages the lorekeepers... [click here for more] |
Green Ronin Publishing |
$9.99
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Parallel Worlds is relaunching its new quarterly, TTRPG-centric format! This holiday season, immerse yourself in smart, creative content on the world of tabletop gaming.
We have D&D, of course, but also Warhammer, Chivalry & Sorcery, and more. We include interviews, ready-made encounters, and stories from actual gaming tables. In addition, we’ve doubled... [click here for more] |
Parallel Publishing |
$1.26
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"...an urban fantasy thrill ride." --San Francisco Book Review
2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of NIGHT, a paramilitary force created... [click here for more] |
Nightpath Publishing |
$2.99
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The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service.
The Inn between... [click here for more] |
Texas in August Studio |
$2.50
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The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can save the city against the schemes... [click here for more] |
Nightpath Publishing |
$1.99
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The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing the former NIGHT agent and his... [click here for more] |
Nightpath Publishing |
$1.99
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Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously?
What if the players only had 15 minutes for each scene?
Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
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Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features:
Players don't need to stat out their characters before play.
Dice and other randomizers can be introduced slowly.
The system is friendly to new role-players.
This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders.
Here are the... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
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**SAMPLE ONLY**
"...an urban fantasy thrill ride." --San Francisco Book Review
2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of... [click here for more] |
Nightpath Publishing |
FREE
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Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting... [click here for more] |
Straight Path Games |
Pay What You Want
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**SAMPLE ONLY**
The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can... [click here for more] |
Nightpath Publishing |
FREE
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**SAMPLE ONLY**
The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing... [click here for more] |
Nightpath Publishing |
FREE
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Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group?
And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players.
Would... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
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