Welcome to Mill Valley, a wild west style boomtown in a fantasy setting! Founded by a wealthy young lord with an extra spark of ambition and driven by a combination of hard work and magical sawmills Mill Valley is destined for success. Things were slow to start but in the last few years laborers and those looking to capitalize on their needs have come flooding into the town. With them have also come... [click here for more]
Red Storm began the sacred chant. Beginning quietly, he sang the words of power, ancient when his people were still wide-eyed with wonder at this new land. The land that had now been taken from them by the pale interlopers with their strange tools and stranger ideas. The old medicine man had seen too many of his kinsmen die at the hands of the intruders. Victims of their rifles, or strange... [click here for more]
Hybrid Class: Gun Adept Mixed Magic and Firearms comes to Pathfinder with magic bolts and hot lead! The sounds of battle ring different for those with arcane guns. The thunderous rhythm of gunpowder swelling in the ears and the crackle of spell energy causing arm hairs to stand on end is the heartbeat... [click here for more]
When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering of true grit.
We included all the core... [click here for more]
Natural attributes are the natural gifts a character starts with and class is the path the character has chosen. In many ways feats are the last echo of a character's individuality.
Feats are the tricks up a character's sleeve. Feats can open up new forms of attack, alter the rules of a spell, or widen a character’s skill array.
The Tides of War product line is about expanding feat options.... [click here for more]